home *** CD-ROM | disk | FTP | other *** search
/ PC Player 2004 May / pc player 2004-05.iso / Demos / FarCry / Data1.cab / _DA867CAAE1A74C4CA29A4CD757139C06 < prev    next >
Encoding:
Text File  |  2004-01-06  |  62.0 KB  |  2,748 lines

  1. -- TEMPLATE
  2. -- DO NOT MODIFY THIS TEMPLATE
  3. --
  4. -- This template has all the readability signals currently in use.  
  5. -- Change the <Template> string to the pack name
  6. -- 
  7. -- To switch between alternate sound responses add a new set of 
  8. -- bracketed parameters, making sure there is a comma after the bracket eg,
  9. --                {
  10. --                PROBABILITY = 500,
  11. --                soundFile = "SOUNDS/<full path to wav file>",
  12. --                Volume = 255,
  13. --                min = 12,
  14. --                max = 300,
  15. --                sound_unscalable = 1,
  16. --                },
  17. -- Probability determines how often a wave is played in response to the signal
  18. -- To allow for possibility of no sound in response to a signal, sounds should sum
  19. -- to less than 1000. eg. if you dont want sound to be played every single time 
  20. -- player receives an order might have total PROBABILITY for all sounds = 500.
  21. --------------------------------------------------
  22. --    Created By: <your_name>
  23. --   Description: <short_description>
  24. --------------------------    
  25. SOUNDPACK.voiceD = {
  26.     
  27.     ORDER_RECEIVED = {
  28.                 {
  29.                 PROBABILITY = 100,
  30.                 soundFile = "Languages/voicepacks/voiceG/affirmative_1.wav",
  31.                 Volume = 255,
  32.                 min = 12,
  33.                 max = 200,
  34.                 sound_unscalable = 0,
  35.                 },
  36.                 {
  37.                 PROBABILITY = 100,
  38.                 soundFile = "Languages/voicepacks/voiceG/affirmative_2.wav",
  39.                 Volume = 255,
  40.                 min = 12,
  41.                 max = 200,
  42.                 sound_unscalable = 0,
  43.                 },
  44.                 {
  45.                 PROBABILITY = 100,
  46.                 soundFile = "Languages/voicepacks/voiceG/affirmative_3.wav",
  47.                 Volume = 255,
  48.                 min = 12,
  49.                 max = 200,
  50.                 sound_unscalable = 0,
  51.                 },
  52.                 {
  53.                 PROBABILITY = 100,
  54.                 soundFile = "Languages/voicepacks/voiceG/affirmative_4.wav",
  55.                 Volume = 255,
  56.                 min = 12,
  57.                 max = 200,
  58.                 sound_unscalable = 0,
  59.                 },
  60.                 {
  61.                 PROBABILITY = 100,
  62.                 soundFile = "Languages/voicepacks/voiceG/affirmative_5.wav",
  63.                 Volume = 255,
  64.                 min = 12,
  65.                 max = 200,
  66.                 sound_unscalable = 0,
  67.                 },
  68.                 {
  69.                 PROBABILITY = 100,
  70.                 soundFile = "Languages/voicepacks/voiceG/affirmative_6.wav",
  71.                 Volume = 255,
  72.                 min = 12,
  73.                 max = 200,
  74.                 sound_unscalable = 0,
  75.                 },
  76.                 {
  77.                 PROBABILITY = 100,
  78.                 soundFile = "Languages/voicepacks/voiceG/affirmative_7.wav",
  79.                 Volume = 255,
  80.                 min = 12,
  81.                 max = 200,
  82.                 sound_unscalable = 0,
  83.                 },
  84.                 {
  85.                 PROBABILITY = 100,
  86.                 soundFile = "Languages/voicepacks/voiceG/affirmative_8.wav",
  87.                 Volume = 255,
  88.                 min = 12,
  89.                 max = 200,
  90.                 sound_unscalable = 0,
  91.                 },
  92.                 {
  93.                 PROBABILITY = 100,
  94.                 soundFile = "Languages/voicepacks/voiceG/affirmative_9.wav",
  95.                 Volume = 255,
  96.                 min = 12,
  97.                 max = 200,
  98.                 sound_unscalable = 0,
  99.                 },
  100.                 {
  101.                 PROBABILITY = 100,
  102.                 soundFile = "Languages/voicepacks/voiceG/affirmative_10.wav",
  103.                 Volume = 255,
  104.                 min = 12,
  105.                 max = 200,
  106.                 sound_unscalable = 0,
  107.                 },
  108.             },
  109.             
  110.     CALL_ALARM = {
  111.                 {
  112.                 PROBABILITY = 200,
  113.                 soundFile = "Languages/voicepacks/voiceG/alarm_alone_1.wav",
  114.                 Volume = 255,
  115.                 min = 12,
  116.                 max = 200,
  117.                 sound_unscalable = 0,
  118.                 },
  119.                 {
  120.                 PROBABILITY = 200,
  121.                 soundFile = "Languages/voicepacks/voiceG/alarm_alone_2.wav",
  122.                 Volume = 255,
  123.                 min = 12,
  124.                 max = 200,
  125.                 sound_unscalable = 0,
  126.                 },
  127.                 {
  128.                 PROBABILITY = 200,
  129.                 soundFile = "Languages/voicepacks/voiceG/alarm_alone_3.wav",
  130.                 Volume = 255,
  131.                 min = 12,
  132.                 max = 200,
  133.                 sound_unscalable = 0,
  134.                 },
  135.                 {
  136.                 PROBABILITY = 200,
  137.                 soundFile = "Languages/voicepacks/voiceG/alarm_alone_4.wav",
  138.                 Volume = 255,
  139.                 min = 12,
  140.                 max = 200,
  141.                 sound_unscalable = 0,
  142.                 },
  143.                 {
  144.                 PROBABILITY = 200,
  145.                 soundFile = "Languages/voicepacks/voiceG/alarm_alone_5.wav",
  146.                 Volume = 255,
  147.                 min = 12,
  148.                 max = 200,
  149.                 sound_unscalable = 0,
  150.                 },
  151.             },
  152.             
  153.     CALL_ALARM_GROUP = {
  154.                 {
  155.                 PROBABILITY = 333,
  156.                 soundFile = "Languages/voicepacks/voiceG/alarm_group_1.wav",
  157.                 Volume = 255,
  158.                 min = 12,
  159.                 max = 200,
  160.                 sound_unscalable = 0,
  161.                 },
  162.                 {
  163.                 PROBABILITY = 333,
  164.                 soundFile = "Languages/voicepacks/voiceG/alarm_group_2.wav",
  165.                 Volume = 255,
  166.                 min = 12,
  167.                 max = 200,
  168.                 sound_unscalable = 0,
  169.                 },
  170.                 {
  171.                 PROBABILITY = 333,
  172.                 soundFile = "Languages/voicepacks/voiceG/alarm_group_3.wav",
  173.                 Volume = 255,
  174.                 min = 12,
  175.                 max = 200,
  176.                 sound_unscalable = 0,
  177.                 },
  178.             },
  179.             
  180.     FIRST_HOSTILE_CONTACT = {
  181.                 {
  182.                 PROBABILITY = 62,
  183.                 soundFile = "Languages/voicepacks/voiceG/alert_to_combat_alone_1.wav",
  184.                 Volume = 255,
  185.                 min = 12,
  186.                 max = 200,
  187.                 sound_unscalable = 0,
  188.                 },
  189.                 {
  190.                 PROBABILITY = 62,
  191.                 soundFile = "Languages/voicepacks/voiceG/alert_to_combat_alone_2.wav",
  192.                 Volume = 255,
  193.                 min = 12,
  194.                 max = 200,
  195.                 sound_unscalable = 0,
  196.                 },
  197.                 {
  198.                 PROBABILITY = 62,
  199.                 soundFile = "Languages/voicepacks/voiceG/alert_to_combat_alone_3.wav",
  200.                 Volume = 255,
  201.                 min = 12,
  202.                 max = 200,
  203.                 sound_unscalable = 0,
  204.                 },
  205.                 {
  206.                 PROBABILITY = 62,
  207.                 soundFile = "Languages/voicepacks/voiceG/alert_to_combat_alone_4.wav",
  208.                 Volume = 255,
  209.                 min = 12,
  210.                 max = 200,
  211.                 sound_unscalable = 0,
  212.                 },
  213.                 {
  214.                 PROBABILITY = 62,
  215.                 soundFile = "Languages/voicepacks/voiceG/alert_to_combat_alone_5.wav",
  216.                 Volume = 255,
  217.                 min = 12,
  218.                 max = 200,
  219.                 sound_unscalable = 0,
  220.                 },
  221.                 {
  222.                 PROBABILITY = 62,
  223.                 soundFile = "Languages/voicepacks/voiceG/alert_to_combat_alone_6.wav",
  224.                 Volume = 255,
  225.                 min = 12,
  226.                 max = 200,
  227.                 sound_unscalable = 0,
  228.                 },
  229.                 {
  230.                 PROBABILITY = 62,
  231.                 soundFile = "Languages/voicepacks/voiceG/alert_to_combat_alone_7.wav",
  232.                 Volume = 255,
  233.                 min = 12,
  234.                 max = 200,
  235.                 sound_unscalable = 0,
  236.                 },
  237.                 {
  238.                 PROBABILITY = 62,
  239.                 soundFile = "Languages/voicepacks/voiceG/alert_to_combat_alone_8.wav",
  240.                 Volume = 255,
  241.                 min = 12,
  242.                 max = 200,
  243.                 sound_unscalable = 0,
  244.                 },
  245.                 {
  246.                 PROBABILITY = 62,
  247.                 soundFile = "Languages/voicepacks/voiceG/alert_to_combat_alone_9.wav",
  248.                 Volume = 255,
  249.                 min = 12,
  250.                 max = 200,
  251.                 sound_unscalable = 0,
  252.                 },
  253.                 {
  254.                 PROBABILITY = 62,
  255.                 soundFile = "Languages/voicepacks/voiceG/alert_to_combat_alone_10.wav",
  256.                 Volume = 255,
  257.                 min = 12,
  258.                 max = 200,
  259.                 sound_unscalable = 0,
  260.                 },
  261.                 {
  262.                 PROBABILITY = 62,
  263.                 soundFile = "Languages/voicepacks/voiceG/alert_to_combat_alone_11.wav",
  264.                 Volume = 255,
  265.                 min = 12,
  266.                 max = 200,
  267.                 sound_unscalable = 0,
  268.                 },
  269.                 {
  270.                 PROBABILITY = 62,
  271.                 soundFile = "Languages/voicepacks/voiceG/alert_to_combat_alone_12.wav",
  272.                 Volume = 255,
  273.                 min = 12,
  274.                 max = 200,
  275.                 sound_unscalable = 0,
  276.                 },
  277.                 {
  278.                 PROBABILITY = 62,
  279.                 soundFile = "Languages/voicepacks/voiceG/alert_to_combat_alone_13.wav",
  280.                 Volume = 255,
  281.                 min = 12,
  282.                 max = 200,
  283.                 sound_unscalable = 0,
  284.                 },
  285.                 {
  286.                 PROBABILITY = 62,
  287.                 soundFile = "Languages/voicepacks/voiceG/alert_to_combat_alone_14.wav",
  288.                 Volume = 255,
  289.                 min = 12,
  290.                 max = 200,
  291.                 sound_unscalable = 0,
  292.                 },
  293.                 {
  294.                 PROBABILITY = 62,
  295.                 soundFile = "Languages/voicepacks/voiceG/alert_to_combat_alone_15.wav",
  296.                 Volume = 255,
  297.                 min = 12,
  298.                 max = 200,
  299.                 sound_unscalable = 0,
  300.                 },
  301.                 {
  302.                 PROBABILITY = 62,
  303.                 soundFile = "Languages/voicepacks/voiceG/alert_to_combat_alone_16.wav",
  304.                 Volume = 255,
  305.                 min = 12,
  306.                 max = 200,
  307.                 sound_unscalable = 0,
  308.                 },
  309.             },
  310.             
  311.     FIRST_HOSTILE_CONTACT_GROUP = {
  312.                 {
  313.                 PROBABILITY = 166,
  314.                 soundFile = "Languages/voicepacks/voiceG/alert_to_combat_group_1.wav",
  315.                 Volume = 255,
  316.                 min = 12,
  317.                 max = 200,
  318.                 sound_unscalable = 0,
  319.                 },
  320.                 {
  321.                 PROBABILITY = 166,
  322.                 soundFile = "Languages/voicepacks/voiceG/alert_to_combat_group_2.wav",
  323.                 Volume = 255,
  324.                 min = 12,
  325.                 max = 200,
  326.                 sound_unscalable = 0,
  327.                 },
  328.                 {
  329.                 PROBABILITY = 166,
  330.                 soundFile = "Languages/voicepacks/voiceG/alert_to_combat_group_3.wav",
  331.                 Volume = 255,
  332.                 min = 12,
  333.                 max = 200,
  334.                 sound_unscalable = 0,
  335.                 },
  336.                 {
  337.                 PROBABILITY = 166,
  338.                 soundFile = "Languages/voicepacks/voiceG/alert_to_combat_group_4.wav",
  339.                 Volume = 255,
  340.                 min = 12,
  341.                 max = 200,
  342.                 sound_unscalable = 0,
  343.                 },
  344.                 {
  345.                 PROBABILITY = 166,
  346.                 soundFile = "Languages/voicepacks/voiceG/alert_to_combat_group_5.wav",
  347.                 Volume = 255,
  348.                 min = 12,
  349.                 max = 200,
  350.                 sound_unscalable = 0,
  351.                 },
  352.                 {
  353.                 PROBABILITY = 166,
  354.                 soundFile = "Languages/voicepacks/voiceG/alert_to_combat_group_6.wav",
  355.                 Volume = 255,
  356.                 min = 12,
  357.                 max = 200,
  358.                 sound_unscalable = 0,
  359.                 },
  360.             },
  361.             
  362.     INTERESTED_TO_IDLE = {
  363.                 {
  364.                 PROBABILITY = 62,
  365.                 soundFile = "Languages/voicepacks/voiceG/alert_to_idle_alone_1.wav",
  366.                 Volume = 255,
  367.                 min = 12,
  368.                 max = 200,
  369.                 sound_unscalable = 0,
  370.                 },
  371.                 {
  372.                 PROBABILITY = 62,
  373.                 soundFile = "Languages/voicepacks/voiceG/alert_to_idle_alone_2.wav",
  374.                 Volume = 255,
  375.                 min = 12,
  376.                 max = 200,
  377.                 sound_unscalable = 0,
  378.                 },
  379.                 {
  380.                 PROBABILITY = 62,
  381.                 soundFile = "Languages/voicepacks/voiceG/alert_to_idle_alone_3.wav",
  382.                 Volume = 255,
  383.                 min = 12,
  384.                 max = 200,
  385.                 sound_unscalable = 0,
  386.                 },
  387.                 {
  388.                 PROBABILITY = 62,
  389.                 soundFile = "Languages/voicepacks/voiceG/alert_to_idle_alone_4.wav",
  390.                 Volume = 255,
  391.                 min = 12,
  392.                 max = 200,
  393.                 sound_unscalable = 0,
  394.                 },
  395.                 {
  396.                 PROBABILITY = 62,
  397.                 soundFile = "Languages/voicepacks/voiceG/alert_to_idle_alone_5.wav",
  398.                 Volume = 255,
  399.                 min = 12,
  400.                 max = 200,
  401.                 sound_unscalable = 0,
  402.                 },
  403.                 {
  404.                 PROBABILITY = 62,
  405.                 soundFile = "Languages/voicepacks/voiceG/alert_to_idle_alone_6.wav",
  406.                 Volume = 255,
  407.                 min = 12,
  408.                 max = 200,
  409.                 sound_unscalable = 0,
  410.                 },
  411.                 {
  412.                 PROBABILITY = 62,
  413.                 soundFile = "Languages/voicepacks/voiceG/alert_to_idle_alone_7.wav",
  414.                 Volume = 255,
  415.                 min = 12,
  416.                 max = 200,
  417.                 sound_unscalable = 0,
  418.                 },
  419.                 {
  420.                 PROBABILITY = 62,
  421.                 soundFile = "Languages/voicepacks/voiceG/alert_to_idle_alone_8.wav",
  422.                 Volume = 255,
  423.                 min = 12,
  424.                 max = 200,
  425.                 sound_unscalable = 0,
  426.                 },
  427.                 {
  428.                 PROBABILITY = 62,
  429.                 soundFile = "Languages/voicepacks/voiceG/alert_to_idle_alone_9.wav",
  430.                 Volume = 255,
  431.                 min = 12,
  432.                 max = 200,
  433.                 sound_unscalable = 0,
  434.                 },
  435.                 {
  436.                 PROBABILITY = 62,
  437.                 soundFile = "Languages/voicepacks/voiceG/alert_to_idle_alone_10.wav",
  438.                 Volume = 255,
  439.                 min = 12,
  440.                 max = 200,
  441.                 sound_unscalable = 0,
  442.                 },
  443.                 {
  444.                 PROBABILITY = 62,
  445.                 soundFile = "Languages/voicepacks/voiceG/alert_to_idle_alone_11.wav",
  446.                 Volume = 255,
  447.                 min = 12,
  448.                 max = 200,
  449.                 sound_unscalable = 0,
  450.                 },
  451.                 {
  452.                 PROBABILITY = 62,
  453.                 soundFile = "Languages/voicepacks/voiceG/alert_to_idle_alone_12.wav",
  454.                 Volume = 255,
  455.                 min = 12,
  456.                 max = 200,
  457.                 sound_unscalable = 0,
  458.                 },
  459.                 {
  460.                 PROBABILITY = 62,
  461.                 soundFile = "Languages/voicepacks/voiceG/alert_to_idle_alone_13.wav",
  462.                 Volume = 255,
  463.                 min = 12,
  464.                 max = 200,
  465.                 sound_unscalable = 0,
  466.                 },
  467.                 {
  468.                 PROBABILITY = 62,
  469.                 soundFile = "Languages/voicepacks/voiceG/alert_to_idle_alone_14.wav",
  470.                 Volume = 255,
  471.                 min = 12,
  472.                 max = 200,
  473.                 sound_unscalable = 0,
  474.                 },
  475.                 {
  476.                 PROBABILITY = 62,
  477.                 soundFile = "Languages/voicepacks/voiceG/alert_to_idle_alone_15.wav",
  478.                 Volume = 255,
  479.                 min = 12,
  480.                 max = 200,
  481.                 sound_unscalable = 0,
  482.                 },
  483.                 {
  484.                 PROBABILITY = 62,
  485.                 soundFile = "Languages/voicepacks/voiceG/alert_to_idle_alone_16.wav",
  486.                 Volume = 255,
  487.                 min = 12,
  488.                 max = 200,
  489.                 sound_unscalable = 0,
  490.                 },
  491.             },
  492.             
  493.     INTERESTED_TO_IDLE_GROUP = {
  494.                 {
  495.                 PROBABILITY = 200,
  496.                 soundFile = "Languages/voicepacks/voiceG/alert_to_idle_group_1.wav",
  497.                 Volume = 255,
  498.                 min = 12,
  499.                 max = 200,
  500.                 sound_unscalable = 0,
  501.                 },
  502.                 {
  503.                 PROBABILITY = 200,
  504.                 soundFile = "Languages/voicepacks/voiceG/alert_to_idle_group_2.wav",
  505.                 Volume = 255,
  506.                 min = 12,
  507.                 max = 200,
  508.                 sound_unscalable = 0,
  509.                 },
  510.                 {
  511.                 PROBABILITY = 200,
  512.                 soundFile = "Languages/voicepacks/voiceG/alert_to_idle_group_3.wav",
  513.                 Volume = 255,
  514.                 min = 12,
  515.                 max = 200,
  516.                 sound_unscalable = 0,
  517.                 },
  518.                 {
  519.                 PROBABILITY = 200,
  520.                 soundFile = "Languages/voicepacks/voiceG/alert_to_idle_group_4.wav",
  521.                 Volume = 255,
  522.                 min = 12,
  523.                 max = 200,
  524.                 sound_unscalable = 0,
  525.                 },
  526.                 {
  527.                 PROBABILITY = 200,
  528.                 soundFile = "Languages/voicepacks/voiceG/alert_to_idle_group_5.wav",
  529.                 Volume = 255,
  530.                 min = 12,
  531.                 max = 200,
  532.                 sound_unscalable = 0,
  533.                 },
  534.             },
  535.             
  536.     THREATEN = {
  537.                 {
  538.                 PROBABILITY = 22,
  539.                 soundFile = "Languages/voicepacks/voiceG/combat_alone_1.wav",
  540.                 Volume = 255,
  541.                 min = 12,
  542.                 max = 200,
  543.                 sound_unscalable = 0,
  544.                 },
  545.                 {
  546.                 PROBABILITY = 22,
  547.                 soundFile = "Languages/voicepacks/voiceG/combat_alone_2.wav",
  548.                 Volume = 255,
  549.                 min = 12,
  550.                 max = 200,
  551.                 sound_unscalable = 0,
  552.                 },
  553.                 {
  554.                 PROBABILITY = 22,
  555.                 soundFile = "Languages/voicepacks/voiceG/combat_alone_3.wav",
  556.                 Volume = 255,
  557.                 min = 12,
  558.                 max = 200,
  559.                 sound_unscalable = 0,
  560.                 },
  561.                 {
  562.                 PROBABILITY = 22,
  563.                 soundFile = "Languages/voicepacks/voiceG/combat_alone_4.wav",
  564.                 Volume = 255,
  565.                 min = 12,
  566.                 max = 200,
  567.                 sound_unscalable = 0,
  568.                 },
  569.                 {
  570.                 PROBABILITY = 22,
  571.                 soundFile = "Languages/voicepacks/voiceG/combat_alone_5.wav",
  572.                 Volume = 255,
  573.                 min = 12,
  574.                 max = 200,
  575.                 sound_unscalable = 0,
  576.                 },
  577.                 {
  578.                 PROBABILITY = 22,
  579.                 soundFile = "Languages/voicepacks/voiceG/combat_alone_6.wav",
  580.                 Volume = 255,
  581.                 min = 12,
  582.                 max = 200,
  583.                 sound_unscalable = 0,
  584.                 },
  585.                 {
  586.                 PROBABILITY = 22,
  587.                 soundFile = "Languages/voicepacks/voiceG/combat_alone_7.wav",
  588.                 Volume = 255,
  589.                 min = 12,
  590.                 max = 200,
  591.                 sound_unscalable = 0,
  592.                 },
  593.                 {
  594.                 PROBABILITY = 22,
  595.                 soundFile = "Languages/voicepacks/voiceG/combat_alone_8.wav",
  596.                 Volume = 255,
  597.                 min = 12,
  598.                 max = 200,
  599.                 sound_unscalable = 0,
  600.                 },
  601.                 {
  602.                 PROBABILITY = 22,
  603.                 soundFile = "Languages/voicepacks/voiceG/combat_alone_9.wav",
  604.                 Volume = 255,
  605.                 min = 12,
  606.                 max = 200,
  607.                 sound_unscalable = 0,
  608.                 },
  609.                 {
  610.                 PROBABILITY = 22,
  611.                 soundFile = "Languages/voicepacks/voiceG/combat_alone_10.wav",
  612.                 Volume = 255,
  613.                 min = 12,
  614.                 max = 200,
  615.                 sound_unscalable = 0,
  616.                 },
  617.                 {
  618.                 PROBABILITY = 22,
  619.                 soundFile = "Languages/voicepacks/voiceG/combat_alone_11.wav",
  620.                 Volume = 255,
  621.                 min = 12,
  622.                 max = 200,
  623.                 sound_unscalable = 0,
  624.                 },
  625.                 {
  626.                 PROBABILITY = 22,
  627.                 soundFile = "Languages/voicepacks/voiceG/combat_alone_12.wav",
  628.                 Volume = 255,
  629.                 min = 12,
  630.                 max = 200,
  631.                 sound_unscalable = 0,
  632.                 },
  633.                 {
  634.                 PROBABILITY = 22,
  635.                 soundFile = "Languages/voicepacks/voiceG/combat_alone_13.wav",
  636.                 Volume = 255,
  637.                 min = 12,
  638.                 max = 200,
  639.                 sound_unscalable = 0,
  640.                 },
  641.                 {
  642.                 PROBABILITY = 22,
  643.                 soundFile = "Languages/voicepacks/voiceG/combat_alone_14.wav",
  644.                 Volume = 255,
  645.                 min = 12,
  646.                 max = 200,
  647.                 sound_unscalable = 0,
  648.                 },
  649.                 {
  650.                 PROBABILITY = 22,
  651.                 soundFile = "Languages/voicepacks/voiceG/combat_alone_15.wav",
  652.                 Volume = 255,
  653.                 min = 12,
  654.                 max = 200,
  655.                 sound_unscalable = 0,
  656.                 },
  657.                 {
  658.                 PROBABILITY = 22,
  659.                 soundFile = "Languages/voicepacks/voiceG/combat_alone_16.wav",
  660.                 Volume = 255,
  661.                 min = 12,
  662.                 max = 200,
  663.                 sound_unscalable = 0,
  664.                 },
  665.                 {
  666.                 PROBABILITY = 22,
  667.                 soundFile = "Languages/voicepacks/voiceG/combat_alone_17.wav",
  668.                 Volume = 255,
  669.                 min = 12,
  670.                 max = 200,
  671.                 sound_unscalable = 0,
  672.                 },
  673.                 {
  674.                 PROBABILITY = 22,
  675.                 soundFile = "Languages/voicepacks/voiceG/combat_alone_18.wav",
  676.                 Volume = 255,
  677.                 min = 12,
  678.                 max = 200,
  679.                 sound_unscalable = 0,
  680.                 },
  681.                 {
  682.                 PROBABILITY = 22,
  683.                 soundFile = "Languages/voicepacks/voiceG/combat_alone_19.wav",
  684.                 Volume = 255,
  685.                 min = 12,
  686.                 max = 200,
  687.                 sound_unscalable = 0,
  688.                 },
  689.                 {
  690.                 PROBABILITY = 22,
  691.                 soundFile = "Languages/voicepacks/voiceG/combat_alone_20.wav",
  692.                 Volume = 255,
  693.                 min = 12,
  694.                 max = 200,
  695.                 sound_unscalable = 0,
  696.                 },
  697.                 {
  698.                 PROBABILITY = 22,
  699.                 soundFile = "Languages/voicepacks/voiceG/combat_alone_21.wav",
  700.                 Volume = 255,
  701.                 min = 12,
  702.                 max = 200,
  703.                 sound_unscalable = 0,
  704.                 },
  705.                 {
  706.                 PROBABILITY = 22,
  707.                 soundFile = "Languages/voicepacks/voiceG/combat_alone_22.wav",
  708.                 Volume = 255,
  709.                 min = 12,
  710.                 max = 200,
  711.                 sound_unscalable = 0,
  712.                 },
  713.                 {
  714.                 PROBABILITY = 22,
  715.                 soundFile = "Languages/voicepacks/voiceG/combat_alone_23.wav",
  716.                 Volume = 255,
  717.                 min = 12,
  718.                 max = 200,
  719.                 sound_unscalable = 0,
  720.                 },
  721.                 {
  722.                 PROBABILITY = 22,
  723.                 soundFile = "Languages/voicepacks/voiceG/combat_alone_24.wav",
  724.                 Volume = 255,
  725.                 min = 12,
  726.                 max = 200,
  727.                 sound_unscalable = 0,
  728.                 },
  729.                 {
  730.                 PROBABILITY = 22,
  731.                 soundFile = "Languages/voicepacks/voiceG/combat_alone_25.wav",
  732.                 Volume = 255,
  733.                 min = 12,
  734.                 max = 200,
  735.                 sound_unscalable = 0,
  736.                 },
  737.                 {
  738.                 PROBABILITY = 22,
  739.                 soundFile = "Languages/voicepacks/voiceG/combat_alone_26.wav",
  740.                 Volume = 255,
  741.                 min = 12,
  742.                 max = 200,
  743.                 sound_unscalable = 0,
  744.                 },
  745.                 {
  746.                 PROBABILITY = 22,
  747.                 soundFile = "Languages/voicepacks/voiceG/combat_alone_27.wav",
  748.                 Volume = 255,
  749.                 min = 12,
  750.                 max = 200,
  751.                 sound_unscalable = 0,
  752.                 },
  753.                 {
  754.                 PROBABILITY = 22,
  755.                 soundFile = "Languages/voicepacks/voiceG/combat_alone_28.wav",
  756.                 Volume = 255,
  757.                 min = 12,
  758.                 max = 200,
  759.                 sound_unscalable = 0,
  760.                 },
  761.                 {
  762.                 PROBABILITY = 22,
  763.                 soundFile = "Languages/voicepacks/voiceG/combat_alone_29.wav",
  764.                 Volume = 255,
  765.                 min = 12,
  766.                 max = 200,
  767.                 sound_unscalable = 0,
  768.                 },
  769.                 {
  770.                 PROBABILITY = 22,
  771.                 soundFile = "Languages/voicepacks/voiceG/combat_alone_30.wav",
  772.                 Volume = 255,
  773.                 min = 12,
  774.                 max = 200,
  775.                 sound_unscalable = 0,
  776.                 },
  777.                 {
  778.                 PROBABILITY = 22,
  779.                 soundFile = "Languages/voicepacks/voiceG/combat_alone_31.wav",
  780.                 Volume = 255,
  781.                 min = 12,
  782.                 max = 200,
  783.                 sound_unscalable = 0,
  784.                 },
  785.                 {
  786.                 PROBABILITY = 22,
  787.                 soundFile = "Languages/voicepacks/voiceG/combat_alone_32.wav",
  788.                 Volume = 255,
  789.                 min = 12,
  790.                 max = 200,
  791.                 sound_unscalable = 0,
  792.                 },
  793.                 {
  794.                 PROBABILITY = 22,
  795.                 soundFile = "Languages/voicepacks/voiceG/combat_alone_33.wav",
  796.                 Volume = 255,
  797.                 min = 12,
  798.                 max = 200,
  799.                 sound_unscalable = 0,
  800.                 },
  801.                 {
  802.                 PROBABILITY = 22,
  803.                 soundFile = "Languages/voicepacks/voiceG/combat_alone_34.wav",
  804.                 Volume = 255,
  805.                 min = 12,
  806.                 max = 200,
  807.                 sound_unscalable = 0,
  808.                 },
  809.                 {
  810.                 PROBABILITY = 22,
  811.                 soundFile = "Languages/voicepacks/voiceG/combat_alone_35.wav",
  812.                 Volume = 255,
  813.                 min = 12,
  814.                 max = 200,
  815.                 sound_unscalable = 0,
  816.                 },
  817.                 {
  818.                 PROBABILITY = 22,
  819.                 soundFile = "Languages/voicepacks/voiceG/combat_alone_36.wav",
  820.                 Volume = 255,
  821.                 min = 12,
  822.                 max = 200,
  823.                 sound_unscalable = 0,
  824.                 },
  825.                 {
  826.                 PROBABILITY = 22,
  827.                 soundFile = "Languages/voicepacks/voiceG/combat_alone_37.wav",
  828.                 Volume = 255,
  829.                 min = 12,
  830.                 max = 200,
  831.                 sound_unscalable = 0,
  832.                 },
  833.                 {
  834.                 PROBABILITY = 22,
  835.                 soundFile = "Languages/voicepacks/voiceG/combat_alone_38.wav",
  836.                 Volume = 255,
  837.                 min = 12,
  838.                 max = 200,
  839.                 sound_unscalable = 0,
  840.                 },
  841.                 {
  842.                 PROBABILITY = 22,
  843.                 soundFile = "Languages/voicepacks/voiceG/combat_alone_39.wav",
  844.                 Volume = 255,
  845.                 min = 12,
  846.                 max = 200,
  847.                 sound_unscalable = 0,
  848.                 },
  849.                 {
  850.                 PROBABILITY = 22,
  851.                 soundFile = "Languages/voicepacks/voiceG/combat_alone_40.wav",
  852.                 Volume = 255,
  853.                 min = 12,
  854.                 max = 200,
  855.                 sound_unscalable = 0,
  856.                 },
  857.                 {
  858.                 PROBABILITY = 22,
  859.                 soundFile = "Languages/voicepacks/voiceG/combat_alone_41.wav",
  860.                 Volume = 255,
  861.                 min = 12,
  862.                 max = 200,
  863.                 sound_unscalable = 0,
  864.                 },
  865.                 {
  866.                 PROBABILITY = 22,
  867.                 soundFile = "Languages/voicepacks/voiceG/combat_alone_42.wav",
  868.                 Volume = 255,
  869.                 min = 12,
  870.                 max = 200,
  871.                 sound_unscalable = 0,
  872.                 },
  873.                 {
  874.                 PROBABILITY = 22,
  875.                 soundFile = "Languages/voicepacks/voiceG/combat_alone_43.wav",
  876.                 Volume = 255,
  877.                 min = 12,
  878.                 max = 200,
  879.                 sound_unscalable = 0,
  880.                 },
  881.                 {
  882.                 PROBABILITY = 22,
  883.                 soundFile = "Languages/voicepacks/voiceG/combat_alone_44.wav",
  884.                 Volume = 255,
  885.                 min = 12,
  886.                 max = 200,
  887.                 sound_unscalable = 0,
  888.                 },
  889.                 {
  890.                 PROBABILITY = 22,
  891.                 soundFile = "Languages/voicepacks/voiceG/combat_alone_45.wav",
  892.                 Volume = 255,
  893.                 min = 12,
  894.                 max = 200,
  895.                 sound_unscalable = 0,
  896.                 },
  897.             },
  898.             
  899.     THREATEN_GROUP = {
  900.                 {
  901.                 PROBABILITY = 50,
  902.                 soundFile = "Languages/voicepacks/voiceG/combat_group_1.wav",
  903.                 Volume = 255,
  904.                 min = 12,
  905.                 max = 200,
  906.                 sound_unscalable = 0,
  907.                 },
  908.                 {
  909.                 PROBABILITY = 50,
  910.                 soundFile = "Languages/voicepacks/voiceG/combat_group_2.wav",
  911.                 Volume = 255,
  912.                 min = 12,
  913.                 max = 200,
  914.                 sound_unscalable = 0,
  915.                 },
  916.                 {
  917.                 PROBABILITY = 50,
  918.                 soundFile = "Languages/voicepacks/voiceG/combat_group_3.wav",
  919.                 Volume = 255,
  920.                 min = 12,
  921.                 max = 200,
  922.                 sound_unscalable = 0,
  923.                 },
  924.                 {
  925.                 PROBABILITY = 50,
  926.                 soundFile = "Languages/voicepacks/voiceG/combat_group_4.wav",
  927.                 Volume = 255,
  928.                 min = 12,
  929.                 max = 200,
  930.                 sound_unscalable = 0,
  931.                 },
  932.                 {
  933.                 PROBABILITY = 50,
  934.                 soundFile = "Languages/voicepacks/voiceG/combat_group_5.wav",
  935.                 Volume = 255,
  936.                 min = 12,
  937.                 max = 200,
  938.                 sound_unscalable = 0,
  939.                 },
  940.                 {
  941.                 PROBABILITY = 50,
  942.                 soundFile = "Languages/voicepacks/voiceG/combat_group_6.wav",
  943.                 Volume = 255,
  944.                 min = 12,
  945.                 max = 200,
  946.                 sound_unscalable = 0,
  947.                 },
  948.                 {
  949.                 PROBABILITY = 50,
  950.                 soundFile = "Languages/voicepacks/voiceG/combat_group_7.wav",
  951.                 Volume = 255,
  952.                 min = 12,
  953.                 max = 200,
  954.                 sound_unscalable = 0,
  955.                 },
  956.                 {
  957.                 PROBABILITY = 50,
  958.                 soundFile = "Languages/voicepacks/voiceG/combat_group_8.wav",
  959.                 Volume = 255,
  960.                 min = 12,
  961.                 max = 200,
  962.                 sound_unscalable = 0,
  963.                 },
  964.                 {
  965.                 PROBABILITY = 50,
  966.                 soundFile = "Languages/voicepacks/voiceG/combat_group_9.wav",
  967.                 Volume = 255,
  968.                 min = 12,
  969.                 max = 200,
  970.                 sound_unscalable = 0,
  971.                 },
  972.                 {
  973.                 PROBABILITY = 50,
  974.                 soundFile = "Languages/voicepacks/voiceG/combat_group_10.wav",
  975.                 Volume = 255,
  976.                 min = 12,
  977.                 max = 200,
  978.                 sound_unscalable = 0,
  979.                 },
  980.                 {
  981.                 PROBABILITY = 50,
  982.                 soundFile = "Languages/voicepacks/voiceG/combat_group_11.wav",
  983.                 Volume = 255,
  984.                 min = 12,
  985.                 max = 200,
  986.                 sound_unscalable = 0,
  987.                 },
  988.                 {
  989.                 PROBABILITY = 50,
  990.                 soundFile = "Languages/voicepacks/voiceG/combat_group_12.wav",
  991.                 Volume = 255,
  992.                 min = 12,
  993.                 max = 200,
  994.                 sound_unscalable = 0,
  995.                 },
  996.                 {
  997.                 PROBABILITY = 50,
  998.                 soundFile = "Languages/voicepacks/voiceG/combat_group_13.wav",
  999.                 Volume = 255,
  1000.                 min = 12,
  1001.                 max = 200,
  1002.                 sound_unscalable = 0,
  1003.                 },
  1004.                 {
  1005.                 PROBABILITY = 50,
  1006.                 soundFile = "Languages/voicepacks/voiceG/combat_group_14.wav",
  1007.                 Volume = 255,
  1008.                 min = 12,
  1009.                 max = 200,
  1010.                 sound_unscalable = 0,
  1011.                 },
  1012.                 {
  1013.                 PROBABILITY = 50,
  1014.                 soundFile = "Languages/voicepacks/voiceG/combat_group_15.wav",
  1015.                 Volume = 255,
  1016.                 min = 12,
  1017.                 max = 200,
  1018.                 sound_unscalable = 0,
  1019.                 },
  1020.                 {
  1021.                 PROBABILITY = 50,
  1022.                 soundFile = "Languages/voicepacks/voiceG/combat_group_16.wav",
  1023.                 Volume = 255,
  1024.                 min = 12,
  1025.                 max = 200,
  1026.                 sound_unscalable = 0,
  1027.                 },
  1028.                 {
  1029.                 PROBABILITY = 50,
  1030.                 soundFile = "Languages/voicepacks/voiceG/combat_group_17.wav",
  1031.                 Volume = 255,
  1032.                 min = 12,
  1033.                 max = 200,
  1034.                 sound_unscalable = 0,
  1035.                 },
  1036.                 {
  1037.                 PROBABILITY = 50,
  1038.                 soundFile = "Languages/voicepacks/voiceG/combat_group_18.wav",
  1039.                 Volume = 255,
  1040.                 min = 12,
  1041.                 max = 200,
  1042.                 sound_unscalable = 0,
  1043.                 },
  1044.                 {
  1045.                 PROBABILITY = 50,
  1046.                 soundFile = "Languages/voicepacks/voiceG/combat_group_19.wav",
  1047.                 Volume = 255,
  1048.                 min = 12,
  1049.                 max = 200,
  1050.                 sound_unscalable = 0,
  1051.                 },
  1052.                 {
  1053.                 PROBABILITY = 50,
  1054.                 soundFile = "Languages/voicepacks/voiceG/combat_group_20.wav",
  1055.                 Volume = 255,
  1056.                 min = 12,
  1057.                 max = 200,
  1058.                 sound_unscalable = 0,
  1059.                 },
  1060.             },
  1061.             
  1062.     ENEMY_TARGET_LOST = {
  1063.                 {
  1064.                 PROBABILITY = 62,
  1065.                 soundFile = "Languages/voicepacks/voiceG/combat_to_alert_alone_1.wav",
  1066.                 Volume = 255,
  1067.                 min = 12,
  1068.                 max = 200,
  1069.                 sound_unscalable = 0,
  1070.                 },
  1071.                 {
  1072.                 PROBABILITY = 62,
  1073.                 soundFile = "Languages/voicepacks/voiceG/combat_to_alert_alone_2.wav",
  1074.                 Volume = 255,
  1075.                 min = 12,
  1076.                 max = 200,
  1077.                 sound_unscalable = 0,
  1078.                 },
  1079.                 {
  1080.                 PROBABILITY = 62,
  1081.                 soundFile = "Languages/voicepacks/voiceG/combat_to_alert_alone_3.wav",
  1082.                 Volume = 255,
  1083.                 min = 12,
  1084.                 max = 200,
  1085.                 sound_unscalable = 0,
  1086.                 },
  1087.                 {
  1088.                 PROBABILITY = 62,
  1089.                 soundFile = "Languages/voicepacks/voiceG/combat_to_alert_alone_4.wav",
  1090.                 Volume = 255,
  1091.                 min = 12,
  1092.                 max = 200,
  1093.                 sound_unscalable = 0,
  1094.                 },
  1095.                 {
  1096.                 PROBABILITY = 62,
  1097.                 soundFile = "Languages/voicepacks/voiceG/combat_to_alert_alone_5.wav",
  1098.                 Volume = 255,
  1099.                 min = 12,
  1100.                 max = 200,
  1101.                 sound_unscalable = 0,
  1102.                 },
  1103.                 {
  1104.                 PROBABILITY = 62,
  1105.                 soundFile = "Languages/voicepacks/voiceG/combat_to_alert_alone_6.wav",
  1106.                 Volume = 255,
  1107.                 min = 12,
  1108.                 max = 200,
  1109.                 sound_unscalable = 0,
  1110.                 },
  1111.                 {
  1112.                 PROBABILITY = 62,
  1113.                 soundFile = "Languages/voicepacks/voiceG/combat_to_alert_alone_7.wav",
  1114.                 Volume = 255,
  1115.                 min = 12,
  1116.                 max = 200,
  1117.                 sound_unscalable = 0,
  1118.                 },
  1119.                 {
  1120.                 PROBABILITY = 62,
  1121.                 soundFile = "Languages/voicepacks/voiceG/combat_to_alert_alone_8.wav",
  1122.                 Volume = 255,
  1123.                 min = 12,
  1124.                 max = 200,
  1125.                 sound_unscalable = 0,
  1126.                 },
  1127.                 {
  1128.                 PROBABILITY = 62,
  1129.                 soundFile = "Languages/voicepacks/voiceG/combat_to_alert_alone_9.wav",
  1130.                 Volume = 255,
  1131.                 min = 12,
  1132.                 max = 200,
  1133.                 sound_unscalable = 0,
  1134.                 },
  1135.                 {
  1136.                 PROBABILITY = 62,
  1137.                 soundFile = "Languages/voicepacks/voiceG/combat_to_alert_alone_10.wav",
  1138.                 Volume = 255,
  1139.                 min = 12,
  1140.                 max = 200,
  1141.                 sound_unscalable = 0,
  1142.                 },
  1143.                 {
  1144.                 PROBABILITY = 62,
  1145.                 soundFile = "Languages/voicepacks/voiceG/combat_to_alert_alone_11.wav",
  1146.                 Volume = 255,
  1147.                 min = 12,
  1148.                 max = 200,
  1149.                 sound_unscalable = 0,
  1150.                 },
  1151.                 {
  1152.                 PROBABILITY = 62,
  1153.                 soundFile = "Languages/voicepacks/voiceG/combat_to_alert_alone_12.wav",
  1154.                 Volume = 255,
  1155.                 min = 12,
  1156.                 max = 200,
  1157.                 sound_unscalable = 0,
  1158.                 },
  1159.                 {
  1160.                 PROBABILITY = 62,
  1161.                 soundFile = "Languages/voicepacks/voiceG/combat_to_alert_alone_13.wav",
  1162.                 Volume = 255,
  1163.                 min = 12,
  1164.                 max = 200,
  1165.                 sound_unscalable = 0,
  1166.                 },
  1167.                 {
  1168.                 PROBABILITY = 62,
  1169.                 soundFile = "Languages/voicepacks/voiceG/combat_to_alert_alone_14.wav",
  1170.                 Volume = 255,
  1171.                 min = 12,
  1172.                 max = 200,
  1173.                 sound_unscalable = 0,
  1174.                 },
  1175.                 {
  1176.                 PROBABILITY = 62,
  1177.                 soundFile = "Languages/voicepacks/voiceG/combat_to_alert_alone_15.wav",
  1178.                 Volume = 255,
  1179.                 min = 12,
  1180.                 max = 200,
  1181.                 sound_unscalable = 0,
  1182.                 },
  1183.                 {
  1184.                 PROBABILITY = 62,
  1185.                 soundFile = "Languages/voicepacks/voiceG/combat_to_alert_alone_16.wav",
  1186.                 Volume = 255,
  1187.                 min = 12,
  1188.                 max = 200,
  1189.                 sound_unscalable = 0,
  1190.                 },
  1191.             },
  1192.             
  1193.     ENEMY_TARGET_LOST_GROUP = {
  1194.                 {
  1195.                 PROBABILITY = 166,
  1196.                 soundFile = "Languages/voicepacks/voiceG/combat_to_alert_group_1.wav",
  1197.                 Volume = 255,
  1198.                 min = 12,
  1199.                 max = 200,
  1200.                 sound_unscalable = 0,
  1201.                 },
  1202.                 {
  1203.                 PROBABILITY = 166,
  1204.                 soundFile = "Languages/voicepacks/voiceG/combat_to_alert_group_2.wav",
  1205.                 Volume = 255,
  1206.                 min = 12,
  1207.                 max = 200,
  1208.                 sound_unscalable = 0,
  1209.                 },
  1210.                 {
  1211.                 PROBABILITY = 166,
  1212.                 soundFile = "Languages/voicepacks/voiceG/combat_to_alert_group_3.wav",
  1213.                 Volume = 255,
  1214.                 min = 12,
  1215.                 max = 200,
  1216.                 sound_unscalable = 0,
  1217.                 },
  1218.                 {
  1219.                 PROBABILITY = 166,
  1220.                 soundFile = "Languages/voicepacks/voiceG/combat_to_alert_group_4.wav",
  1221.                 Volume = 255,
  1222.                 min = 12,
  1223.                 max = 200,
  1224.                 sound_unscalable = 0,
  1225.                 },
  1226.                 {
  1227.                 PROBABILITY = 166,
  1228.                 soundFile = "Languages/voicepacks/voiceG/combat_to_alert_group_5.wav",
  1229.                 Volume = 255,
  1230.                 min = 12,
  1231.                 max = 200,
  1232.                 sound_unscalable = 0,
  1233.                 },
  1234.                 {
  1235.                 PROBABILITY = 166,
  1236.                 soundFile = "Languages/voicepacks/voiceG/combat_to_alert_group_6.wav",
  1237.                 Volume = 255,
  1238.                 min = 12,
  1239.                 max = 200,
  1240.                 sound_unscalable = 0,
  1241.                 },
  1242.             },
  1243.             
  1244.     LO_LEFT_ADVANCE = {
  1245.                 {
  1246.                 PROBABILITY = 333,
  1247.                 soundFile = "Languages/voicepacks/voiceG/comm_advance_left_1.wav",
  1248.                 Volume = 255,
  1249.                 min = 12,
  1250.                 max = 200,
  1251.                 sound_unscalable = 0,
  1252.                 },
  1253.                 {
  1254.                 PROBABILITY = 333,
  1255.                 soundFile = "Languages/voicepacks/voiceG/comm_advance_left_2.wav",
  1256.                 Volume = 255,
  1257.                 min = 12,
  1258.                 max = 200,
  1259.                 sound_unscalable = 0,
  1260.                 },
  1261.                 {
  1262.                 PROBABILITY = 333,
  1263.                 soundFile = "Languages/voicepacks/voiceG/comm_advance_left_3.wav",
  1264.                 Volume = 255,
  1265.                 min = 12,
  1266.                 max = 200,
  1267.                 sound_unscalable = 0,
  1268.                 },
  1269.             },
  1270.             
  1271.     LO_RIGHT_ADVANCE = {
  1272.                 {
  1273.                 PROBABILITY = 333,
  1274.                 soundFile = "Languages/voicepacks/voiceG/comm_advance_right_1.wav",
  1275.                 Volume = 255,
  1276.                 min = 12,
  1277.                 max = 200,
  1278.                 sound_unscalable = 0,
  1279.                 },
  1280.                 {
  1281.                 PROBABILITY = 333,
  1282.                 soundFile = "Languages/voicepacks/voiceG/comm_advance_right_2.wav",
  1283.                 Volume = 255,
  1284.                 min = 12,
  1285.                 max = 200,
  1286.                 sound_unscalable = 0,
  1287.                 },
  1288.                 {
  1289.                 PROBABILITY = 333,
  1290.                 soundFile = "Languages/voicepacks/voiceG/comm_advance_right_3.wav",
  1291.                 Volume = 255,
  1292.                 min = 12,
  1293.                 max = 200,
  1294.                 sound_unscalable = 0,
  1295.                 },
  1296.             },
  1297.             
  1298.     LO_SPLIT_LEFT = {
  1299.                 {
  1300.                 PROBABILITY = 333,
  1301.                 soundFile = "Languages/voicepacks/voiceG/comm_flank_left_1.wav",
  1302.                 Volume = 255,
  1303.                 min = 12,
  1304.                 max = 200,
  1305.                 sound_unscalable = 0,
  1306.                 },
  1307.                 {
  1308.                 PROBABILITY = 333,
  1309.                 soundFile = "Languages/voicepacks/voiceG/comm_flank_left_2.wav",
  1310.                 Volume = 255,
  1311.                 min = 12,
  1312.                 max = 200,
  1313.                 sound_unscalable = 0,
  1314.                 },
  1315.                 {
  1316.                 PROBABILITY = 333,
  1317.                 soundFile = "Languages/voicepacks/voiceG/comm_flank_left_3.wav",
  1318.                 Volume = 255,
  1319.                 min = 12,
  1320.                 max = 200,
  1321.                 sound_unscalable = 0,
  1322.                 },
  1323.             },
  1324.             
  1325.     LO_SPLIT_RIGHT = {
  1326.                 {
  1327.                 PROBABILITY = 333,
  1328.                 soundFile = "Languages/voicepacks/voiceG/comm_flank_right_1.wav",
  1329.                 Volume = 255,
  1330.                 min = 12,
  1331.                 max = 200,
  1332.                 sound_unscalable = 0,
  1333.                 },
  1334.                 {
  1335.                 PROBABILITY = 333,
  1336.                 soundFile = "Languages/voicepacks/voiceG/comm_flank_right_2.wav",
  1337.                 Volume = 255,
  1338.                 min = 12,
  1339.                 max = 200,
  1340.                 sound_unscalable = 0,
  1341.                 },
  1342.                 {
  1343.                 PROBABILITY = 333,
  1344.                 soundFile = "Languages/voicepacks/voiceG/comm_flank_right_3.wav",
  1345.                 Volume = 255,
  1346.                 min = 12,
  1347.                 max = 200,
  1348.                 sound_unscalable = 0,
  1349.                 },
  1350.             },
  1351.             
  1352.     --filippo: this readability signal is not yet used by the AI
  1353.     RETREATING_NOW = {
  1354.                 --??
  1355.                 --there are the wavs, but not the readability signal.
  1356.                 {
  1357.                 PROBABILITY = 500,
  1358.                 soundFile = "Languages/voicepacks/voiceG/comm_retreat_1.wav",
  1359.                 Volume = 255,
  1360.                 min = 12,
  1361.                 max = 200,
  1362.                 sound_unscalable = 0,
  1363.                 },
  1364.                 {
  1365.                 PROBABILITY = 500,
  1366.                 soundFile = "Languages/voicepacks/voiceG/comm_retreat_2.wav",
  1367.                 Volume = 255,
  1368.                 min = 12,
  1369.                 max = 200,
  1370.                 sound_unscalable = 0,
  1371.                 },
  1372.             },
  1373.         
  1374.     --filippo: this readability signal is not yet used by the AI
  1375.     LO_RUSH = {
  1376.                 --??
  1377.                 --there are the wavs, but not the readability signal.
  1378.                 {
  1379.                 PROBABILITY = 500,
  1380.                 soundFile = "Languages/voicepacks/voiceG/comm_rush_1.wav",
  1381.                 Volume = 255,
  1382.                 min = 12,
  1383.                 max = 200,
  1384.                 sound_unscalable = 0,
  1385.                 },
  1386.                 {
  1387.                 PROBABILITY = 500,
  1388.                 soundFile = "Languages/voicepacks/voiceG/comm_rush_2.wav",
  1389.                 Volume = 255,
  1390.                 min = 12,
  1391.                 max = 200,
  1392.                 sound_unscalable = 0,
  1393.                 },
  1394.             },
  1395.             
  1396.     --filippo: this readability signal is not yet used by the AI
  1397.     PROVIDING_COVER = {
  1398.                 --??
  1399.                 --there are the wavs, but not the readability signal.
  1400.                 {
  1401.                 PROBABILITY = 166,
  1402.                 soundFile = "Languages/voicepacks/voiceG/comm_suppress_1.wav",
  1403.                 Volume = 255,
  1404.                 min = 12,
  1405.                 max = 200,
  1406.                 sound_unscalable = 0,
  1407.                 },
  1408.                 {
  1409.                 PROBABILITY = 166,
  1410.                 soundFile = "Languages/voicepacks/voiceG/comm_suppress_2.wav",
  1411.                 Volume = 255,
  1412.                 min = 12,
  1413.                 max = 200,
  1414.                 sound_unscalable = 0,
  1415.                 },
  1416.                 {
  1417.                 PROBABILITY = 166,
  1418.                 soundFile = "Languages/voicepacks/voiceG/comm_suppress_3.wav",
  1419.                 Volume = 255,
  1420.                 min = 12,
  1421.                 max = 200,
  1422.                 sound_unscalable = 0,
  1423.                 },
  1424.                 {
  1425.                 PROBABILITY = 166,
  1426.                 soundFile = "Languages/voicepacks/voiceG/comm_suppress_4.wav",
  1427.                 Volume = 255,
  1428.                 min = 12,
  1429.                 max = 200,
  1430.                 sound_unscalable = 0,
  1431.                 },
  1432.                 {
  1433.                 PROBABILITY = 166,
  1434.                 soundFile = "Languages/voicepacks/voiceG/comm_suppress_5.wav",
  1435.                 Volume = 255,
  1436.                 min = 12,
  1437.                 max = 200,
  1438.                 sound_unscalable = 0,
  1439.                 },
  1440.                 {
  1441.                 PROBABILITY = 166,
  1442.                 soundFile = "Languages/voicepacks/voiceG/comm_suppress_6.wav",
  1443.                 Volume = 255,
  1444.                 min = 12,
  1445.                 max = 200,
  1446.                 sound_unscalable = 0,
  1447.                 },
  1448.             },
  1449.             
  1450.     --filippo: this readability signal is not yet used by the AI
  1451.     ROOM_DARK = {
  1452.                 --??
  1453.                 --there are the wavs, but not the readability signal.
  1454.                 {
  1455.                 PROBABILITY = 200,
  1456.                 soundFile = "Languages/voicepacks/voiceG/darkness_1.wav",
  1457.                 Volume = 255,
  1458.                 min = 12,
  1459.                 max = 200,
  1460.                 sound_unscalable = 0,
  1461.                 },
  1462.                 {
  1463.                 PROBABILITY = 200,
  1464.                 soundFile = "Languages/voicepacks/voiceG/darkness_2.wav",
  1465.                 Volume = 255,
  1466.                 min = 12,
  1467.                 max = 200,
  1468.                 sound_unscalable = 0,
  1469.                 },
  1470.                 {
  1471.                 PROBABILITY = 200,
  1472.                 soundFile = "Languages/voicepacks/voiceG/darkness_3.wav",
  1473.                 Volume = 255,
  1474.                 min = 12,
  1475.                 max = 200,
  1476.                 sound_unscalable = 0,
  1477.                 },
  1478.                 {
  1479.                 PROBABILITY = 200,
  1480.                 soundFile = "Languages/voicepacks/voiceG/darkness_4.wav",
  1481.                 Volume = 255,
  1482.                 min = 12,
  1483.                 max = 200,
  1484.                 sound_unscalable = 0,
  1485.                 },
  1486.                 {
  1487.                 PROBABILITY = 200,
  1488.                 soundFile = "Languages/voicepacks/voiceG/darkness_5.wav",
  1489.                 Volume = 255,
  1490.                 min = 12,
  1491.                 max = 200,
  1492.                 sound_unscalable = 0,
  1493.                 },
  1494.             },
  1495.                         
  1496.     FLASHBANG_GRENADE_EFFECT = {
  1497.                 {
  1498.                 PROBABILITY = 166,
  1499.                 soundFile = "Languages/voicepacks/voiceG/flashbang_1.wav",
  1500.                 Volume = 255,
  1501.                 min = 12,
  1502.                 max = 200,
  1503.                 sound_unscalable = 0,
  1504.                 },
  1505.                 {
  1506.                 PROBABILITY = 166,
  1507.                 soundFile = "Languages/voicepacks/voiceG/flashbang_2.wav",
  1508.                 Volume = 255,
  1509.                 min = 12,
  1510.                 max = 200,
  1511.                 sound_unscalable = 0,
  1512.                 },
  1513.                 {
  1514.                 PROBABILITY = 166,
  1515.                 soundFile = "Languages/voicepacks/voiceG/flashbang_3.wav",
  1516.                 Volume = 255,
  1517.                 min = 12,
  1518.                 max = 200,
  1519.                 sound_unscalable = 0,
  1520.                 },
  1521.                 {
  1522.                 PROBABILITY = 166,
  1523.                 soundFile = "Languages/voicepacks/voiceG/flashbang_4.wav",
  1524.                 Volume = 255,
  1525.                 min = 12,
  1526.                 max = 200,
  1527.                 sound_unscalable = 0,
  1528.                 },
  1529.                 {
  1530.                 PROBABILITY = 166,
  1531.                 soundFile = "Languages/voicepacks/voiceG/flashbang_5.wav",
  1532.                 Volume = 255,
  1533.                 min = 12,
  1534.                 max = 200,
  1535.                 sound_unscalable = 0,
  1536.                 },
  1537.                 {
  1538.                 PROBABILITY = 166,
  1539.                 soundFile = "Languages/voicepacks/voiceG/flashbang_6.wav",
  1540.                 Volume = 255,
  1541.                 min = 12,
  1542.                 max = 200,
  1543.                 sound_unscalable = 0,
  1544.                 },
  1545.             },
  1546.             
  1547.     --receiving and throwing grenade?
  1548.     FIRE_IN_THE_HOLE = {
  1549.                 {
  1550.                 PROBABILITY = 111,
  1551.                 soundFile = "Languages/voicepacks/voiceG/grenade_1_alone.wav",
  1552.                 Volume = 255,
  1553.                 min = 12,
  1554.                 max = 200,
  1555.                 sound_unscalable = 0,
  1556.                 },
  1557.                 {
  1558.                 PROBABILITY = 111,
  1559.                 soundFile = "Languages/voicepacks/voiceG/grenade_2_alone.wav",
  1560.                 Volume = 255,
  1561.                 min = 12,
  1562.                 max = 200,
  1563.                 sound_unscalable = 0,
  1564.                 },
  1565.                 {
  1566.                 PROBABILITY = 111,
  1567.                 soundFile = "Languages/voicepacks/voiceG/grenade_3_alone.wav",
  1568.                 Volume = 255,
  1569.                 min = 12,
  1570.                 max = 200,
  1571.                 sound_unscalable = 0,
  1572.                 },
  1573.                 {
  1574.                 PROBABILITY = 111,
  1575.                 soundFile = "Languages/voicepacks/voiceG/grenade_4_alone.wav",
  1576.                 Volume = 255,
  1577.                 min = 12,
  1578.                 max = 200,
  1579.                 sound_unscalable = 0,
  1580.                 },
  1581.                 {
  1582.                 PROBABILITY = 111,
  1583.                 soundFile = "Languages/voicepacks/voiceG/grenade_5_alone.wav",
  1584.                 Volume = 255,
  1585.                 min = 12,
  1586.                 max = 200,
  1587.                 sound_unscalable = 0,
  1588.                 },
  1589.                 {
  1590.                 PROBABILITY = 111,
  1591.                 soundFile = "Languages/voicepacks/voiceG/grenade_1_group.wav",
  1592.                 Volume = 255,
  1593.                 min = 12,
  1594.                 max = 200,
  1595.                 sound_unscalable = 0,
  1596.                 },
  1597.                 {
  1598.                 PROBABILITY = 111,
  1599.                 soundFile = "Languages/voicepacks/voiceG/grenade_2_group.wav",
  1600.                 Volume = 255,
  1601.                 min = 12,
  1602.                 max = 200,
  1603.                 sound_unscalable = 0,
  1604.                 },
  1605.                 {
  1606.                 PROBABILITY = 111,
  1607.                 soundFile = "Languages/voicepacks/voiceG/grenade_3_group.wav",
  1608.                 Volume = 255,
  1609.                 min = 12,
  1610.                 max = 200,
  1611.                 sound_unscalable = 0,
  1612.                 },
  1613.                 {
  1614.                 PROBABILITY = 111,
  1615.                 soundFile = "Languages/voicepacks/voiceG/grenade_4_group.wav",
  1616.                 Volume = 255,
  1617.                 min = 12,
  1618.                 max = 200,
  1619.                 sound_unscalable = 0,
  1620.                 },
  1621.             },
  1622.             
  1623.     IDLE_TO_THREATENED = {
  1624.                 {
  1625.                 PROBABILITY = 125,
  1626.                 soundFile = "Languages/voicepacks/voiceG/idle_to_alert_alone_1.wav",
  1627.                 Volume = 255,
  1628.                 min = 12,
  1629.                 max = 200,
  1630.                 sound_unscalable = 0,
  1631.                 },
  1632.                 {
  1633.                 PROBABILITY = 125,
  1634.                 soundFile = "Languages/voicepacks/voiceG/idle_to_alert_alone_2.wav",
  1635.                 Volume = 255,
  1636.                 min = 12,
  1637.                 max = 200,
  1638.                 sound_unscalable = 0,
  1639.                 },
  1640.                 {
  1641.                 PROBABILITY = 125,
  1642.                 soundFile = "Languages/voicepacks/voiceG/idle_to_alert_alone_3.wav",
  1643.                 Volume = 255,
  1644.                 min = 12,
  1645.                 max = 200,
  1646.                 sound_unscalable = 0,
  1647.                 },
  1648.                 {
  1649.                 PROBABILITY = 125,
  1650.                 soundFile = "Languages/voicepacks/voiceG/idle_to_alert_alone_4.wav",
  1651.                 Volume = 255,
  1652.                 min = 12,
  1653.                 max = 200,
  1654.                 sound_unscalable = 0,
  1655.                 },
  1656.                 {
  1657.                 PROBABILITY = 125,
  1658.                 soundFile = "Languages/voicepacks/voiceG/idle_to_alert_alone_5.wav",
  1659.                 Volume = 255,
  1660.                 min = 12,
  1661.                 max = 200,
  1662.                 sound_unscalable = 0,
  1663.                 },
  1664.                 {
  1665.                 PROBABILITY = 125,
  1666.                 soundFile = "Languages/voicepacks/voiceG/idle_to_alert_alone_6.wav",
  1667.                 Volume = 255,
  1668.                 min = 12,
  1669.                 max = 200,
  1670.                 sound_unscalable = 0,
  1671.                 },
  1672.                 {
  1673.                 PROBABILITY = 125,
  1674.                 soundFile = "Languages/voicepacks/voiceG/idle_to_alert_alone_7.wav",
  1675.                 Volume = 255,
  1676.                 min = 12,
  1677.                 max = 200,
  1678.                 sound_unscalable = 0,
  1679.                 },
  1680.                 {
  1681.                 PROBABILITY = 125,
  1682.                 soundFile = "Languages/voicepacks/voiceG/idle_to_alert_alone_8.wav",
  1683.                 Volume = 255,
  1684.                 min = 12,
  1685.                 max = 200,
  1686.                 sound_unscalable = 0,
  1687.                 },
  1688.             },
  1689.             
  1690.     IDLE_TO_THREATENED_GROUP = {
  1691.                 {
  1692.                 PROBABILITY = 333,
  1693.                 soundFile = "Languages/voicepacks/voiceG/idle_to_alert_group_1.wav",
  1694.                 Volume = 255,
  1695.                 min = 12,
  1696.                 max = 200,
  1697.                 sound_unscalable = 0,
  1698.                 },
  1699.                 {
  1700.                 PROBABILITY = 333,
  1701.                 soundFile = "Languages/voicepacks/voiceG/idle_to_alert_group_2.wav",
  1702.                 Volume = 255,
  1703.                 min = 12,
  1704.                 max = 200,
  1705.                 sound_unscalable = 0,
  1706.                 },
  1707.                 {
  1708.                 PROBABILITY = 333,
  1709.                 soundFile = "Languages/voicepacks/voiceG/idle_to_alert_group_3.wav",
  1710.                 Volume = 255,
  1711.                 min = 12,
  1712.                 max = 200,
  1713.                 sound_unscalable = 0,
  1714.                 },
  1715.             },
  1716.             
  1717.     IDLE_TO_INTERESTED = {
  1718.                 {
  1719.                 PROBABILITY = 90,
  1720.                 soundFile = "Languages/voicepacks/voiceG/idle_to_alert_heard_alone_1.wav",
  1721.                 Volume = 255,
  1722.                 min = 12,
  1723.                 max = 200,
  1724.                 sound_unscalable = 0,
  1725.                 },
  1726.                 {
  1727.                 PROBABILITY = 90,
  1728.                 soundFile = "Languages/voicepacks/voiceG/idle_to_alert_heard_alone_2.wav",
  1729.                 Volume = 255,
  1730.                 min = 12,
  1731.                 max = 200,
  1732.                 sound_unscalable = 0,
  1733.                 },
  1734.                 {
  1735.                 PROBABILITY = 90,
  1736.                 soundFile = "Languages/voicepacks/voiceG/idle_to_alert_heard_alone_3.wav",
  1737.                 Volume = 255,
  1738.                 min = 12,
  1739.                 max = 200,
  1740.                 sound_unscalable = 0,
  1741.                 },
  1742.                 {
  1743.                 PROBABILITY = 90,
  1744.                 soundFile = "Languages/voicepacks/voiceG/idle_to_alert_heard_alone_4.wav",
  1745.                 Volume = 255,
  1746.                 min = 12,
  1747.                 max = 200,
  1748.                 sound_unscalable = 0,
  1749.                 },
  1750.                 {
  1751.                 PROBABILITY = 90,
  1752.                 soundFile = "Languages/voicepacks/voiceG/idle_to_alert_heard_alone_5.wav",
  1753.                 Volume = 255,
  1754.                 min = 12,
  1755.                 max = 200,
  1756.                 sound_unscalable = 0,
  1757.                 },
  1758.                 {
  1759.                 PROBABILITY = 90,
  1760.                 soundFile = "Languages/voicepacks/voiceG/idle_to_alert_heard_alone_6.wav",
  1761.                 Volume = 255,
  1762.                 min = 12,
  1763.                 max = 200,
  1764.                 sound_unscalable = 0,
  1765.                 },
  1766.                 {
  1767.                 PROBABILITY = 90,
  1768.                 soundFile = "Languages/voicepacks/voiceG/idle_to_alert_seen_alone_1.wav",
  1769.                 Volume = 255,
  1770.                 min = 12,
  1771.                 max = 200,
  1772.                 sound_unscalable = 0,
  1773.                 },
  1774.                 {
  1775.                 PROBABILITY = 90,
  1776.                 soundFile = "Languages/voicepacks/voiceG/idle_to_alert_seen_alone_2.wav",
  1777.                 Volume = 255,
  1778.                 min = 12,
  1779.                 max = 200,
  1780.                 sound_unscalable = 0,
  1781.                 },
  1782.                 {
  1783.                 PROBABILITY = 90,
  1784.                 soundFile = "Languages/voicepacks/voiceG/idle_to_alert_seen_alone_3.wav",
  1785.                 Volume = 255,
  1786.                 min = 12,
  1787.                 max = 200,
  1788.                 sound_unscalable = 0,
  1789.                 },
  1790.                 {
  1791.                 PROBABILITY = 90,
  1792.                 soundFile = "Languages/voicepacks/voiceG/idle_to_alert_seen_alone_4.wav",
  1793.                 Volume = 255,
  1794.                 min = 12,
  1795.                 max = 200,
  1796.                 sound_unscalable = 0,
  1797.                 },
  1798.                 {
  1799.                 PROBABILITY = 90,
  1800.                 soundFile = "Languages/voicepacks/voiceG/idle_to_alert_seen_alone_5.wav",
  1801.                 Volume = 255,
  1802.                 min = 12,
  1803.                 max = 200,
  1804.                 sound_unscalable = 0,
  1805.                 },
  1806.             },
  1807.             
  1808.     IDLE_TO_INTERESTED_GROUP = {
  1809.                 {
  1810.                 PROBABILITY = 166,
  1811.                 soundFile = "Languages/voicepacks/voiceG/idle_to_alert_heard_group_1.wav",
  1812.                 Volume = 255,
  1813.                 min = 12,
  1814.                 max = 200,
  1815.                 sound_unscalable = 0,
  1816.                 },
  1817.                 {
  1818.                 PROBABILITY = 166,
  1819.                 soundFile = "Languages/voicepacks/voiceG/idle_to_alert_heard_group_2.wav",
  1820.                 Volume = 255,
  1821.                 min = 12,
  1822.                 max = 200,
  1823.                 sound_unscalable = 0,
  1824.                 },
  1825.                 {
  1826.                 PROBABILITY = 166,
  1827.                 soundFile = "Languages/voicepacks/voiceG/idle_to_alert_heard_group_3.wav",
  1828.                 Volume = 255,
  1829.                 min = 12,
  1830.                 max = 200,
  1831.                 sound_unscalable = 0,
  1832.                 },
  1833.                 {
  1834.                 PROBABILITY = 166,
  1835.                 soundFile = "Languages/voicepacks/voiceG/idle_to_alert_seen_group_1.wav",
  1836.                 Volume = 255,
  1837.                 min = 12,
  1838.                 max = 200,
  1839.                 sound_unscalable = 0,
  1840.                 },
  1841.                 {
  1842.                 PROBABILITY = 166,
  1843.                 soundFile = "Languages/voicepacks/voiceG/idle_to_alert_seen_group_2.wav",
  1844.                 Volume = 255,
  1845.                 min = 12,
  1846.                 max = 200,
  1847.                 sound_unscalable = 0,
  1848.                 },
  1849.                 {
  1850.                 PROBABILITY = 166,
  1851.                 soundFile = "Languages/voicepacks/voiceG/idle_to_alert_seen_group_3.wav",
  1852.                 Volume = 255,
  1853.                 min = 12,
  1854.                 max = 200,
  1855.                 sound_unscalable = 0,
  1856.                 },
  1857.             },
  1858.             
  1859.     RELOADING = { --or lowammo?
  1860.                 {
  1861.                 PROBABILITY = 166,
  1862.                 soundFile = "Languages/voicepacks/voiceG/low_ammo_1.wav",
  1863.                 Volume = 255,
  1864.                 min = 12,
  1865.                 max = 200,
  1866.                 sound_unscalable = 0,
  1867.                 },
  1868.                 {
  1869.                 PROBABILITY = 166,
  1870.                 soundFile = "Languages/voicepacks/voiceG/low_ammo_2.wav",
  1871.                 Volume = 255,
  1872.                 min = 12,
  1873.                 max = 200,
  1874.                 sound_unscalable = 0,
  1875.                 },
  1876.                 {
  1877.                 PROBABILITY = 166,
  1878.                 soundFile = "Languages/voicepacks/voiceG/low_ammo_3.wav",
  1879.                 Volume = 255,
  1880.                 min = 12,
  1881.                 max = 200,
  1882.                 sound_unscalable = 0,
  1883.                 },
  1884.                 {
  1885.                 PROBABILITY = 166,
  1886.                 soundFile = "Languages/voicepacks/voiceG/low_ammo_4.wav",
  1887.                 Volume = 255,
  1888.                 min = 12,
  1889.                 max = 200,
  1890.                 sound_unscalable = 0,
  1891.                 },
  1892.                 {
  1893.                 PROBABILITY = 166,
  1894.                 soundFile = "Languages/voicepacks/voiceG/low_ammo_5.wav",
  1895.                 Volume = 255,
  1896.                 min = 12,
  1897.                 max = 200,
  1898.                 sound_unscalable = 0,
  1899.                 },
  1900.                 {
  1901.                 PROBABILITY = 166,
  1902.                 soundFile = "Languages/voicepacks/voiceG/low_ammo_6.wav",
  1903.                 Volume = 255,
  1904.                 min = 12,
  1905.                 max = 200,
  1906.                 sound_unscalable = 0,
  1907.                 },
  1908.             },
  1909.     
  1910.     FRIEND_DEATH = {
  1911.                 {
  1912.                 PROBABILITY = 333,
  1913.                 soundFile = "Languages/voicepacks/voiceG/mandown_alone_1.wav",
  1914.                 Volume = 255,
  1915.                 min = 12,
  1916.                 max = 200,
  1917.                 sound_unscalable = 0,
  1918.                 },
  1919.                 {
  1920.                 PROBABILITY = 333,
  1921.                 soundFile = "Languages/voicepacks/voiceG/mandown_alone_2.wav",
  1922.                 Volume = 255,
  1923.                 min = 12,
  1924.                 max = 200,
  1925.                 sound_unscalable = 0,
  1926.                 },
  1927.                 {
  1928.                 PROBABILITY = 333,
  1929.                 soundFile = "Languages/voicepacks/voiceG/mandown_alone_3.wav",
  1930.                 Volume = 255,
  1931.                 min = 12,
  1932.                 max = 200,
  1933.                 sound_unscalable = 0,
  1934.                 },
  1935.             },
  1936.             
  1937.     FRIEND_DEATH_GROUP = {
  1938.                 {
  1939.                 PROBABILITY = 250,
  1940.                 soundFile = "Languages/voicepacks/voiceG/mandown_group_1.wav",
  1941.                 Volume = 255,
  1942.                 min = 12,
  1943.                 max = 200,
  1944.                 sound_unscalable = 0,
  1945.                 },
  1946.                 {
  1947.                 PROBABILITY = 250,
  1948.                 soundFile = "Languages/voicepacks/voiceG/mandown_group_2.wav",
  1949.                 Volume = 255,
  1950.                 min = 12,
  1951.                 max = 200,
  1952.                 sound_unscalable = 0,
  1953.                 },
  1954.                 {
  1955.                 PROBABILITY = 250,
  1956.                 soundFile = "Languages/voicepacks/voiceG/mandown_group_3.wav",
  1957.                 Volume = 255,
  1958.                 min = 12,
  1959.                 max = 200,
  1960.                 sound_unscalable = 0,
  1961.                 },
  1962.                 {
  1963.                 PROBABILITY = 250,
  1964.                 soundFile = "Languages/voicepacks/voiceG/mandown_group_4.wav",
  1965.                 Volume = 255,
  1966.                 min = 12,
  1967.                 max = 200,
  1968.                 sound_unscalable = 0,
  1969.                 },
  1970.             },
  1971.             
  1972.     --filippo: this readability signal is not yet used by the AI            
  1973.     GETTING_SHOT_AT = {
  1974.                 --??
  1975.                 {
  1976.                 PROBABILITY = 66,
  1977.                 soundFile = "Languages/voicepacks/voiceG/receive_fire_alone_2.wav",
  1978.                 Volume = 255,
  1979.                 min = 12,
  1980.                 max = 200,
  1981.                 sound_unscalable = 0,
  1982.                 },
  1983.                 {
  1984.                 PROBABILITY = 66,
  1985.                 soundFile = "Languages/voicepacks/voiceG/receive_fire_alone_3.wav",
  1986.                 Volume = 255,
  1987.                 min = 12,
  1988.                 max = 200,
  1989.                 sound_unscalable = 0,
  1990.                 },
  1991.                 {
  1992.                 PROBABILITY = 66,
  1993.                 soundFile = "Languages/voicepacks/voiceG/receive_fire_alone_4.wav",
  1994.                 Volume = 255,
  1995.                 min = 12,
  1996.                 max = 200,
  1997.                 sound_unscalable = 0,
  1998.                 },
  1999.                 {
  2000.                 PROBABILITY = 66,
  2001.                 soundFile = "Languages/voicepacks/voiceG/receive_fire_alone_5.wav",
  2002.                 Volume = 255,
  2003.                 min = 12,
  2004.                 max = 200,
  2005.                 sound_unscalable = 0,
  2006.                 },
  2007.                 {
  2008.                 PROBABILITY = 66,
  2009.                 soundFile = "Languages/voicepacks/voiceG/receive_fire_alone_6.wav",
  2010.                 Volume = 255,
  2011.                 min = 12,
  2012.                 max = 200,
  2013.                 sound_unscalable = 0,
  2014.                 },
  2015.                 {
  2016.                 PROBABILITY = 66,
  2017.                 soundFile = "Languages/voicepacks/voiceG/receive_fire_alone_7.wav",
  2018.                 Volume = 255,
  2019.                 min = 12,
  2020.                 max = 200,
  2021.                 sound_unscalable = 0,
  2022.                 },
  2023.                 {
  2024.                 PROBABILITY = 66,
  2025.                 soundFile = "Languages/voicepacks/voiceG/receive_fire_alone_8.wav",
  2026.                 Volume = 255,
  2027.                 min = 12,
  2028.                 max = 200,
  2029.                 sound_unscalable = 0,
  2030.                 },
  2031.                 {
  2032.                 PROBABILITY = 66,
  2033.                 soundFile = "Languages/voicepacks/voiceG/receive_fire_alone_9.wav",
  2034.                 Volume = 255,
  2035.                 min = 12,
  2036.                 max = 200,
  2037.                 sound_unscalable = 0,
  2038.                 },
  2039.                 {
  2040.                 PROBABILITY = 66,
  2041.                 soundFile = "Languages/voicepacks/voiceG/receive_fire_alone_10.wav",
  2042.                 Volume = 255,
  2043.                 min = 12,
  2044.                 max = 200,
  2045.                 sound_unscalable = 0,
  2046.                 },
  2047.                 {
  2048.                 PROBABILITY = 66,
  2049.                 soundFile = "Languages/voicepacks/voiceG/receive_fire_alone_11.wav",
  2050.                 Volume = 255,
  2051.                 min = 12,
  2052.                 max = 200,
  2053.                 sound_unscalable = 0,
  2054.                 },
  2055.                 {
  2056.                 PROBABILITY = 66,
  2057.                 soundFile = "Languages/voicepacks/voiceG/receive_fire_alone_12.wav",
  2058.                 Volume = 255,
  2059.                 min = 12,
  2060.                 max = 200,
  2061.                 sound_unscalable = 0,
  2062.                 },
  2063.                 
  2064.                 {
  2065.                 PROBABILITY = 66,
  2066.                 soundFile = "Languages/voicepacks/voiceG/receive_fire_alone_15.wav",
  2067.                 Volume = 255,
  2068.                 min = 12,
  2069.                 max = 200,
  2070.                 sound_unscalable = 0,
  2071.                 },
  2072.                 
  2073.                 {
  2074.                 PROBABILITY = 66,
  2075.                 soundFile = "Languages/voicepacks/voiceG/receive_fire_alone_18.wav",
  2076.                 Volume = 255,
  2077.                 min = 12,
  2078.                 max = 200,
  2079.                 sound_unscalable = 0,
  2080.                 },
  2081.                 {
  2082.                 PROBABILITY = 66,
  2083.                 soundFile = "Languages/voicepacks/voiceG/receive_fire_alone_19.wav",
  2084.                 Volume = 255,
  2085.                 min = 12,
  2086.                 max = 200,
  2087.                 sound_unscalable = 0,
  2088.                 },
  2089.                 {
  2090.                 PROBABILITY = 66,
  2091.                 soundFile = "Languages/voicepacks/voiceG/receive_fire_alone_20.wav",
  2092.                 Volume = 255,
  2093.                 min = 12,
  2094.                 max = 200,
  2095.                 sound_unscalable = 0,
  2096.                 },
  2097.             },
  2098.             
  2099.     --filippo: this readability signal is not yet used by the AI
  2100.     GETTING_SHOT_AT_GROUP = {
  2101.                 --??
  2102.                 {
  2103.                 PROBABILITY = 111,
  2104.                 soundFile = "Languages/voicepacks/voiceG/receive_fire_group_1.wav",
  2105.                 Volume = 255,
  2106.                 min = 12,
  2107.                 max = 200,
  2108.                 sound_unscalable = 0,
  2109.                 },
  2110.                 {
  2111.                 PROBABILITY = 111,
  2112.                 soundFile = "Languages/voicepacks/voiceG/receive_fire_group_2.wav",
  2113.                 Volume = 255,
  2114.                 min = 12,
  2115.                 max = 200,
  2116.                 sound_unscalable = 0,
  2117.                 },
  2118.                 {
  2119.                 PROBABILITY = 111,
  2120.                 soundFile = "Languages/voicepacks/voiceG/receive_fire_group_3.wav",
  2121.                 Volume = 255,
  2122.                 min = 12,
  2123.                 max = 200,
  2124.                 sound_unscalable = 0,
  2125.                 },
  2126.                 {
  2127.                 PROBABILITY = 111,
  2128.                 soundFile = "Languages/voicepacks/voiceG/receive_fire_group_4.wav",
  2129.                 Volume = 255,
  2130.                 min = 12,
  2131.                 max = 200,
  2132.                 sound_unscalable = 0,
  2133.                 },
  2134.                 {
  2135.                 PROBABILITY = 111,
  2136.                 soundFile = "Languages/voicepacks/voiceG/receive_fire_group_5.wav",
  2137.                 Volume = 255,
  2138.                 min = 12,
  2139.                 max = 200,
  2140.                 sound_unscalable = 0,
  2141.                 },
  2142.                 {
  2143.                 PROBABILITY = 111,
  2144.                 soundFile = "Languages/voicepacks/voiceG/receive_fire_group_6.wav",
  2145.                 Volume = 255,
  2146.                 min = 12,
  2147.                 max = 200,
  2148.                 sound_unscalable = 0,
  2149.                 },
  2150.                 {
  2151.                 PROBABILITY = 111,
  2152.                 soundFile = "Languages/voicepacks/voiceG/receive_fire_group_7.wav",
  2153.                 Volume = 255,
  2154.                 min = 12,
  2155.                 max = 200,
  2156.                 sound_unscalable = 0,
  2157.                 },
  2158.                 {
  2159.                 PROBABILITY = 111,
  2160.                 soundFile = "Languages/voicepacks/voiceG/receive_fire_group_8.wav",
  2161.                 Volume = 255,
  2162.                 min = 12,
  2163.                 max = 200,
  2164.                 sound_unscalable = 0,
  2165.                 },
  2166.                 {
  2167.                 PROBABILITY = 111,
  2168.                 soundFile = "Languages/voicepacks/voiceG/receive_fire_group_9.wav",
  2169.                 Volume = 255,
  2170.                 min = 12,
  2171.                 max = 200,
  2172.                 sound_unscalable = 0,
  2173.                 },
  2174.             },
  2175.             
  2176.     GET_REINFORCEMENTS = {
  2177.                 {
  2178.                 PROBABILITY = 200,
  2179.                 soundFile = "Languages/voicepacks/voiceG/reinforce_go_get_1.wav",
  2180.                 Volume = 255,
  2181.                 min = 12,
  2182.                 max = 200,
  2183.                 sound_unscalable = 0,
  2184.                 },
  2185.                 {
  2186.                 PROBABILITY = 200,
  2187.                 soundFile = "Languages/voicepacks/voiceG/reinforce_go_get_2.wav",
  2188.                 Volume = 255,
  2189.                 min = 12,
  2190.                 max = 200,
  2191.                 sound_unscalable = 0,
  2192.                 },
  2193.                 {
  2194.                 PROBABILITY = 200,
  2195.                 soundFile = "Languages/voicepacks/voiceG/reinforce_go_get_3.wav",
  2196.                 Volume = 255,
  2197.                 min = 12,
  2198.                 max = 200,
  2199.                 sound_unscalable = 0,
  2200.                 },
  2201.                 {
  2202.                 PROBABILITY = 200,
  2203.                 soundFile = "Languages/voicepacks/voiceG/reinforce_go_get_4.wav",
  2204.                 Volume = 255,
  2205.                 min = 12,
  2206.                 max = 200,
  2207.                 sound_unscalable = 0,
  2208.                 },
  2209.                 {
  2210.                 PROBABILITY = 200,
  2211.                 soundFile = "Languages/voicepacks/voiceG/reinforce_go_get_5.wav",
  2212.                 Volume = 255,
  2213.                 min = 12,
  2214.                 max = 200,
  2215.                 sound_unscalable = 0,
  2216.                 },
  2217.             },
  2218.             
  2219.     --filippo: this readability signal is not yet used by the AI
  2220.     CALL_REINFORCEMENTS = {
  2221.                 --??
  2222.                 {
  2223.                 PROBABILITY = 200,
  2224.                 soundFile = "Languages/voicepacks/voiceG/reinforce_talk_to_1.wav",
  2225.                 Volume = 255,
  2226.                 min = 12,
  2227.                 max = 200,
  2228.                 sound_unscalable = 0,
  2229.                 },
  2230.                 {
  2231.                 PROBABILITY = 200,
  2232.                 soundFile = "Languages/voicepacks/voiceG/reinforce_talk_to_2.wav",
  2233.                 Volume = 255,
  2234.                 min = 12,
  2235.                 max = 200,
  2236.                 sound_unscalable = 0,
  2237.                 },
  2238.                 {
  2239.                 PROBABILITY = 200,
  2240.                 soundFile = "Languages/voicepacks/voiceG/reinforce_talk_to_3.wav",
  2241.                 Volume = 255,
  2242.                 min = 12,
  2243.                 max = 200,
  2244.                 sound_unscalable = 0,
  2245.                 },
  2246.                 {
  2247.                 PROBABILITY = 200,
  2248.                 soundFile = "Languages/voicepacks/voiceG/reinforce_talk_to_4.wav",
  2249.                 Volume = 255,
  2250.                 min = 12,
  2251.                 max = 200,
  2252.                 sound_unscalable = 0,
  2253.                 },
  2254.                 {
  2255.                 PROBABILITY = 200,
  2256.                 soundFile = "Languages/voicepacks/voiceG/reinforce_talk_to_5.wav",
  2257.                 Volume = 255,
  2258.                 min = 12,
  2259.                 max = 200,
  2260.                 sound_unscalable = 0,
  2261.                 },
  2262.             },
  2263.             
  2264.     --filippo: this readability signal is not yet used by the AI
  2265.     GET_IN_VEHICLE = {
  2266.                 --??
  2267.                 {
  2268.                 PROBABILITY = 125,
  2269.                 soundFile = "Languages/voicepacks/voiceG/vehicle_in_1.wav",
  2270.                 Volume = 255,
  2271.                 min = 12,
  2272.                 max = 200,
  2273.                 sound_unscalable = 0,
  2274.                 },
  2275.                 {
  2276.                 PROBABILITY = 125,
  2277.                 soundFile = "Languages/voicepacks/voiceG/vehicle_in_2.wav",
  2278.                 Volume = 255,
  2279.                 min = 12,
  2280.                 max = 200,
  2281.                 sound_unscalable = 0,
  2282.                 },
  2283.                 {
  2284.                 PROBABILITY = 125,
  2285.                 soundFile = "Languages/voicepacks/voiceG/vehicle_in_3.wav",
  2286.                 Volume = 255,
  2287.                 min = 12,
  2288.                 max = 200,
  2289.                 sound_unscalable = 0,
  2290.                 },
  2291.                 {
  2292.                 PROBABILITY = 125,
  2293.                 soundFile = "Languages/voicepacks/voiceG/vehicle_in_4.wav",
  2294.                 Volume = 255,
  2295.                 min = 12,
  2296.                 max = 200,
  2297.                 sound_unscalable = 0,
  2298.                 },
  2299.                 {
  2300.                 PROBABILITY = 125,
  2301.                 soundFile = "Languages/voicepacks/voiceG/vehicle_in_5.wav",
  2302.                 Volume = 255,
  2303.                 min = 12,
  2304.                 max = 200,
  2305.                 sound_unscalable = 0,
  2306.                 },
  2307.                 {
  2308.                 PROBABILITY = 125,
  2309.                 soundFile = "Languages/voicepacks/voiceG/vehicle_in_6.wav",
  2310.                 Volume = 255,
  2311.                 min = 12,
  2312.                 max = 200,
  2313.                 sound_unscalable = 0,
  2314.                 },
  2315.                 {
  2316.                 PROBABILITY = 125,
  2317.                 soundFile = "Languages/voicepacks/voiceG/vehicle_in_7.wav",
  2318.                 Volume = 255,
  2319.                 min = 12,
  2320.                 max = 200,
  2321.                 sound_unscalable = 0,
  2322.                 },
  2323.                 {
  2324.                 PROBABILITY = 125,
  2325.                 soundFile = "Languages/voicepacks/voiceG/vehicle_in_8.wav",
  2326.                 Volume = 255,
  2327.                 min = 12,
  2328.                 max = 200,
  2329.                 sound_unscalable = 0,
  2330.                 },
  2331.             },
  2332.             
  2333.     AI_AGGRESSIVE = {
  2334.                 {
  2335.                 PROBABILITY = 66,
  2336.                 soundFile = "Languages/voicepacks/voiceG/yell_attention_1.wav",
  2337.                 Volume = 255,
  2338.                 min = 12,
  2339.                 max = 200,
  2340.                 sound_unscalable = 0,
  2341.                 },
  2342.                 {
  2343.                 PROBABILITY = 66,
  2344.                 soundFile = "Languages/voicepacks/voiceG/yell_attention_2.wav",
  2345.                 Volume = 255,
  2346.                 min = 12,
  2347.                 max = 200,
  2348.                 sound_unscalable = 0,
  2349.                 },
  2350.                 {
  2351.                 PROBABILITY = 66,
  2352.                 soundFile = "Languages/voicepacks/voiceG/yell_attention_3.wav",
  2353.                 Volume = 255,
  2354.                 min = 12,
  2355.                 max = 200,
  2356.                 sound_unscalable = 0,
  2357.                 },
  2358.                 {
  2359.                 PROBABILITY = 66,
  2360.                 soundFile = "Languages/voicepacks/voiceG/yell_attention_4.wav",
  2361.                 Volume = 255,
  2362.                 min = 12,
  2363.                 max = 200,
  2364.                 sound_unscalable = 0,
  2365.                 },
  2366.                 {
  2367.                 PROBABILITY = 66,
  2368.                 soundFile = "Languages/voicepacks/voiceG/yell_attention_5.wav",
  2369.                 Volume = 255,
  2370.                 min = 12,
  2371.                 max = 200,
  2372.                 sound_unscalable = 0,
  2373.                 },
  2374.                 
  2375.                 --
  2376.                 {
  2377.                 PROBABILITY = 66,
  2378.                 soundFile = "Languages/voicepacks/voiceG/yell_fear_1.wav",
  2379.                 Volume = 255,
  2380.                 min = 12,
  2381.                 max = 200,
  2382.                 sound_unscalable = 0,
  2383.                 },
  2384.                 {
  2385.                 PROBABILITY = 66,
  2386.                 soundFile = "Languages/voicepacks/voiceG/yell_fear_2.wav",
  2387.                 Volume = 255,
  2388.                 min = 12,
  2389.                 max = 200,
  2390.                 sound_unscalable = 0,
  2391.                 },
  2392.                 {
  2393.                 PROBABILITY = 66,
  2394.                 soundFile = "Languages/voicepacks/voiceG/yell_fear_3.wav",
  2395.                 Volume = 255,
  2396.                 min = 12,
  2397.                 max = 200,
  2398.                 sound_unscalable = 0,
  2399.                 },
  2400.                 {
  2401.                 PROBABILITY = 66,
  2402.                 soundFile = "Languages/voicepacks/voiceG/yell_fear_4.wav",
  2403.                 Volume = 255,
  2404.                 min = 12,
  2405.                 max = 200,
  2406.                 sound_unscalable = 0,
  2407.                 },
  2408.                 {
  2409.                 PROBABILITY = 66,
  2410.                 soundFile = "Languages/voicepacks/voiceG/yell_fear_5.wav",
  2411.                 Volume = 255,
  2412.                 min = 12,
  2413.                 max = 200,
  2414.                 sound_unscalable = 0,
  2415.                 },
  2416.                 
  2417.                 --
  2418.                 {
  2419.                 PROBABILITY = 66,
  2420.                 soundFile = "Languages/voicepacks/voiceG/yell_macho_1.wav",
  2421.                 Volume = 255,
  2422.                 min = 12,
  2423.                 max = 200,
  2424.                 sound_unscalable = 0,
  2425.                 },
  2426.                 {
  2427.                 PROBABILITY = 66,
  2428.                 soundFile = "Languages/voicepacks/voiceG/yell_macho_2.wav",
  2429.                 Volume = 255,
  2430.                 min = 12,
  2431.                 max = 200,
  2432.                 sound_unscalable = 0,
  2433.                 },
  2434.                 {
  2435.                 PROBABILITY = 66,
  2436.                 soundFile = "Languages/voicepacks/voiceG/yell_macho_3.wav",
  2437.                 Volume = 255,
  2438.                 min = 12,
  2439.                 max = 200,
  2440.                 sound_unscalable = 0,
  2441.                 },
  2442.                 {
  2443.                 PROBABILITY = 66,
  2444.                 soundFile = "Languages/voicepacks/voiceG/yell_macho_4.wav",
  2445.                 Volume = 255,
  2446.                 min = 12,
  2447.                 max = 200,
  2448.                 sound_unscalable = 0,
  2449.                 },
  2450.                 {
  2451.                 PROBABILITY = 66,
  2452.                 soundFile = "Languages/voicepacks/voiceG/yell_macho_5.wav",
  2453.                 Volume = 255,
  2454.                 min = 12,
  2455.                 max = 200,
  2456.                 sound_unscalable = 0,
  2457.                 },
  2458.             },
  2459.         
  2460.     --filippo: this readability signal is not yet used by the AI
  2461.     GET_WEAPON = {
  2462.                 --??
  2463.                 {
  2464.                 PROBABILITY = 166,
  2465.                 soundFile = "Languages/voicepacks/voiceG/get_weapon_1.wav",
  2466.                 Volume = 255,
  2467.                 min = 12,
  2468.                 max = 200,
  2469.                 sound_unscalable = 0,
  2470.                 },
  2471.                 {
  2472.                 PROBABILITY = 166,
  2473.                 soundFile = "Languages/voicepacks/voiceG/get_weapon_2.wav",
  2474.                 Volume = 255,
  2475.                 min = 12,
  2476.                 max = 200,
  2477.                 sound_unscalable = 0,
  2478.                 },
  2479.                 {
  2480.                 PROBABILITY = 166,
  2481.                 soundFile = "Languages/voicepacks/voiceG/get_weapon_3.wav",
  2482.                 Volume = 255,
  2483.                 min = 12,
  2484.                 max = 200,
  2485.                 sound_unscalable = 0,
  2486.                 },
  2487.                 {
  2488.                 PROBABILITY = 166,
  2489.                 soundFile = "Languages/voicepacks/voiceG/get_weapon_4.wav",
  2490.                 Volume = 255,
  2491.                 min = 12,
  2492.                 max = 200,
  2493.                 sound_unscalable = 0,
  2494.                 },
  2495.                 {
  2496.                 PROBABILITY = 166,
  2497.                 soundFile = "Languages/voicepacks/voiceG/get_weapon_5.wav",
  2498.                 Volume = 255,
  2499.                 min = 12,
  2500.                 max = 200,
  2501.                 sound_unscalable = 0,
  2502.                 },
  2503.                 {
  2504.                 PROBABILITY = 166,
  2505.                 soundFile = "Languages/voicepacks/voiceG/get_weapon_6.wav",
  2506.                 Volume = 255,
  2507.                 min = 12,
  2508.                 max = 200,
  2509.                 sound_unscalable = 0,
  2510.                 },
  2511.             },
  2512.             
  2513.     --filippo: this readability signal is not yet used by the AI
  2514.     VEHICLE_SIGHTING_PLAYER = {
  2515.                 --?? should be both for helicopter and boat (BOAT/HELICOPTER SIGHTING PLAYER)
  2516.                 {
  2517.                 PROBABILITY = 125,
  2518.                 soundFile = "Languages/voicepacks/voiceG/helicopter_sight_1.wav",
  2519.                 Volume = 255,
  2520.                 min = 12,
  2521.                 max = 200,
  2522.                 sound_unscalable = 0,
  2523.                 },
  2524.                 {
  2525.                 PROBABILITY = 125,
  2526.                 soundFile = "Languages/voicepacks/voiceG/helicopter_sight_2.wav",
  2527.                 Volume = 255,
  2528.                 min = 12,
  2529.                 max = 200,
  2530.                 sound_unscalable = 0,
  2531.                 },
  2532.                 {
  2533.                 PROBABILITY = 125,
  2534.                 soundFile = "Languages/voicepacks/voiceG/helicopter_sight_3.wav",
  2535.                 Volume = 255,
  2536.                 min = 12,
  2537.                 max = 200,
  2538.                 sound_unscalable = 0,
  2539.                 },
  2540.                 {
  2541.                 PROBABILITY = 125,
  2542.                 soundFile = "Languages/voicepacks/voiceG/helicopter_sight_4.wav",
  2543.                 Volume = 255,
  2544.                 min = 12,
  2545.                 max = 200,
  2546.                 sound_unscalable = 0,
  2547.                 },
  2548.                 {
  2549.                 PROBABILITY = 125,
  2550.                 soundFile = "Languages/voicepacks/voiceG/helicopter_sight_5.wav",
  2551.                 Volume = 255,
  2552.                 min = 12,
  2553.                 max = 200,
  2554.                 sound_unscalable = 0,
  2555.                 },
  2556.                 {
  2557.                 PROBABILITY = 125,
  2558.                 soundFile = "Languages/voicepacks/voiceG/helicopter_sight_6.wav",
  2559.                 Volume = 255,
  2560.                 min = 12,
  2561.                 max = 200,
  2562.                 sound_unscalable = 0,
  2563.                 },
  2564.                 {
  2565.                 PROBABILITY = 125,
  2566.                 soundFile = "Languages/voicepacks/voiceG/helicopter_sight_7.wav",
  2567.                 Volume = 255,
  2568.                 min = 12,
  2569.                 max = 200,
  2570.                 sound_unscalable = 0,
  2571.                 },
  2572.                 {
  2573.                 PROBABILITY = 125,
  2574.                 soundFile = "Languages/voicepacks/voiceG/helicopter_sight_8.wav",
  2575.                 Volume = 255,
  2576.                 min = 12,
  2577.                 max = 200,
  2578.                 sound_unscalable = 0,
  2579.                 },
  2580.             },
  2581.             
  2582.     --filippo: this readability signal is not yet used by the AI
  2583.     SEARCHING_GENERIC = {
  2584.                 --??
  2585.                 {
  2586.                 PROBABILITY = 142,
  2587.                 soundFile = "Languages/voicepacks/voiceG/searching_generic_1.wav",
  2588.                 Volume = 255,
  2589.                 min = 12,
  2590.                 max = 200,
  2591.                 sound_unscalable = 0,
  2592.                 },
  2593.                 {
  2594.                 PROBABILITY = 142,
  2595.                 soundFile = "Languages/voicepacks/voiceG/searching_generic_2.wav",
  2596.                 Volume = 255,
  2597.                 min = 12,
  2598.                 max = 200,
  2599.                 sound_unscalable = 0,
  2600.                 },
  2601.                 {
  2602.                 PROBABILITY = 142,
  2603.                 soundFile = "Languages/voicepacks/voiceG/searching_generic_3.wav",
  2604.                 Volume = 255,
  2605.                 min = 12,
  2606.                 max = 200,
  2607.                 sound_unscalable = 0,
  2608.                 },
  2609.                 {
  2610.                 PROBABILITY = 142,
  2611.                 soundFile = "Languages/voicepacks/voiceG/searching_generic_4.wav",
  2612.                 Volume = 255,
  2613.                 min = 12,
  2614.                 max = 200,
  2615.                 sound_unscalable = 0,
  2616.                 },
  2617.                 {
  2618.                 PROBABILITY = 142,
  2619.                 soundFile = "Languages/voicepacks/voiceG/searching_generic_5.wav",
  2620.                 Volume = 255,
  2621.                 min = 12,
  2622.                 max = 200,
  2623.                 sound_unscalable = 0,
  2624.                 },
  2625.                 {
  2626.                 PROBABILITY = 142,
  2627.                 soundFile = "Languages/voicepacks/voiceG/searching_generic_6.wav",
  2628.                 Volume = 255,
  2629.                 min = 12,
  2630.                 max = 200,
  2631.                 sound_unscalable = 0,
  2632.                 },
  2633.                 {
  2634.                 PROBABILITY = 142,
  2635.                 soundFile = "Languages/voicepacks/voiceG/searching_generic_7.wav",
  2636.                 Volume = 255,
  2637.                 min = 12,
  2638.                 max = 200,
  2639.                 sound_unscalable = 0,
  2640.                 },
  2641.             },
  2642.             
  2643.     --filippo: this readability signal is not yet used by the AI
  2644.     SEARCHING_MUTANTS = {
  2645.                 --??
  2646.                 {
  2647.                 PROBABILITY = 166,
  2648.                 soundFile = "Languages/voicepacks/voiceG/searching_mutants_1.wav",
  2649.                 Volume = 255,
  2650.                 min = 12,
  2651.                 max = 200,
  2652.                 sound_unscalable = 0,
  2653.                 },
  2654.                 {
  2655.                 PROBABILITY = 166,
  2656.                 soundFile = "Languages/voicepacks/voiceG/searching_mutants_2.wav",
  2657.                 Volume = 255,
  2658.                 min = 12,
  2659.                 max = 200,
  2660.                 sound_unscalable = 0,
  2661.                 },
  2662.                 {
  2663.                 PROBABILITY = 166,
  2664.                 soundFile = "Languages/voicepacks/voiceG/searching_mutants_3.wav",
  2665.                 Volume = 255,
  2666.                 min = 12,
  2667.                 max = 200,
  2668.                 sound_unscalable = 0,
  2669.                 },
  2670.                 {
  2671.                 PROBABILITY = 166,
  2672.                 soundFile = "Languages/voicepacks/voiceG/searching_mutants_4.wav",
  2673.                 Volume = 255,
  2674.                 min = 12,
  2675.                 max = 200,
  2676.                 sound_unscalable = 0,
  2677.                 },
  2678.                 {
  2679.                 PROBABILITY = 166,
  2680.                 soundFile = "Languages/voicepacks/voiceG/searching_mutants_5.wav",
  2681.                 Volume = 255,
  2682.                 min = 12,
  2683.                 max = 200,
  2684.                 sound_unscalable = 0,
  2685.                 },
  2686.                 {
  2687.                 PROBABILITY = 166,
  2688.                 soundFile = "Languages/voicepacks/voiceG/searching_mutants_6.wav",
  2689.                 Volume = 255,
  2690.                 min = 12,
  2691.                 max = 200,
  2692.                 sound_unscalable = 0,
  2693.                 },
  2694.             },
  2695.             
  2696.     --filippo: this readability signal is not yet used by the AI
  2697.     SEARCHING_PLAYER = {
  2698.                 --??
  2699.                 {
  2700.                 PROBABILITY = 166,
  2701.                 soundFile = "Languages/voicepacks/voiceG/searching_player_1.wav",
  2702.                 Volume = 255,
  2703.                 min = 12,
  2704.                 max = 200,
  2705.                 sound_unscalable = 0,
  2706.                 },
  2707.                 {
  2708.                 PROBABILITY = 166,
  2709.                 soundFile = "Languages/voicepacks/voiceG/searching_player_2.wav",
  2710.                 Volume = 255,
  2711.                 min = 12,
  2712.                 max = 200,
  2713.                 sound_unscalable = 0,
  2714.                 },
  2715.                 {
  2716.                 PROBABILITY = 166,
  2717.                 soundFile = "Languages/voicepacks/voiceG/searching_player_3.wav",
  2718.                 Volume = 255,
  2719.                 min = 12,
  2720.                 max = 200,
  2721.                 sound_unscalable = 0,
  2722.                 },
  2723.                 {
  2724.                 PROBABILITY = 166,
  2725.                 soundFile = "Languages/voicepacks/voiceG/searching_player_4.wav",
  2726.                 Volume = 255,
  2727.                 min = 12,
  2728.                 max = 200,
  2729.                 sound_unscalable = 0,
  2730.                 },
  2731.                 {
  2732.                 PROBABILITY = 166,
  2733.                 soundFile = "Languages/voicepacks/voiceG/searching_player_5.wav",
  2734.                 Volume = 255,
  2735.                 min = 12,
  2736.                 max = 200,
  2737.                 sound_unscalable = 0,
  2738.                 },
  2739.                 {
  2740.                 PROBABILITY = 166,
  2741.                 soundFile = "Languages/voicepacks/voiceG/searching_player_6.wav",
  2742.                 Volume = 255,
  2743.                 min = 12,
  2744.                 max = 200,
  2745.                 sound_unscalable = 0,
  2746.                 },
  2747.             },
  2748. }